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PTaylor's WebLog

Flight Sim discussions; mostly on the core platform ( graphics and terrain, platform team, sim engine, geo tools and geo data, international, internal tools, technical art ) plus news on releases and updates, and the occasional tweaks and tips.

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About PTaylor's WebLog

News about Aces Studio and our products ( Flight Sim, Train Sim, ESP )  from the source.

  • PTaylor's WebLog

    Acceleration and SP2

    • 86 Comments
    Overview Acceleration has RTM’ed. Acceleration Pack contains the SP2 fixes; including both DX9 and DX10 work. Acceleration Pack looks really good, and for the $30 US list price there is a lot of value with 3 aircraft (F-18 jet, P-51 racer, EH101...
  • PTaylor's WebLog

    FSX SP1:New tweaks

    • 73 Comments
    In fsx.cfg --- There is a tweak to control scheduling of threads on cores. It is not recommended to change these settings unless you have a performance reduction and/or maxed out CPU loads in the PerfMonitor. The tweak is Edit:Fixed...
  • PTaylor's WebLog

    FSX SP1: Beta2 posted

    • 70 Comments
    Another step towards a final SP1! We hope Beta2 verifies we have fixed what needs to be fixed. Then we can take a final build end of next week, and start our 2 week final test pass. Thanks for your patience!
  • PTaylor's WebLog

    FSX SP1:Beta4 posted

    • 70 Comments
    While we fixed the perf regression issue in B3, we still had aircraft mouse-rect and animated part issues left over and found a photo-scenery corruption issue. In both default and 3rd party aircraft. Thus we felt we needed confirmation on those fixes...
  • PTaylor's WebLog

    FSX-DX10:3rd progress report - just another Wednesday

    • 69 Comments
    It is time to update everyone on the progress we have made on the FSX-SP2(DX10) release. First, we have a name change. We have a set of fixes that we want to widely deliver, and that means installing on XP and Vista, for DX9 and DX10. So with that...
  • PTaylor's WebLog

    Additional Issues in Acceleration/SP2

    • 66 Comments
    Having already blogged about transparency issues in Acceleration/SP2, here is a list of some additional issues we have identified. Note these are in no particular order and with no attempt to be exhaustive, this is just a list of what I know and can address...
  • PTaylor's WebLog

    FSX-SP2(DX10) delay factors

    • 63 Comments
    This has come up multiple times, including in the comments of the SP2 post, so I want to cover why there is a time delay from when Acceleration will be available and until the download for SP2 will be availble. Yes, there is a reason for the delay...
  • PTaylor's WebLog

    FSX-SP2 is available for download!

    • 57 Comments
    With a week to spare before the Winter Solstice and fall is over! A lot of people worked hard to get this done before Christmas, kudos to the SP2 team at Aces. FSInsider.com now has the downloads links. Note: My post on Acceleration and...
  • PTaylor's WebLog

    FSX SP1:Size of the download

    • 56 Comments
    This gets asked all the time and I have replied about it at least a dozen times, so lets make it sticky now with a blog post. There is 1 patch per language, 7 languages. English, French, Italian, Spanish, German, Japanese, Polish. Edit: Russian is...
  • PTaylor's WebLog

    FSX SP1 in Final Test

    • 50 Comments
    We have resolved all Beta bugs, including fixing 4 late graphics bugs. We found a couple small Loc issues today, and are rebuilding tonite with an RC candidate. The build goes into Final Test tomorrow. All thing being equal and "the creek dont rise...
  • PTaylor's WebLog

    More on FSX-SP2(DX10) delay factors

    • 43 Comments
    I will try one more time to explain why SP2 is taking longer, since there are persistent doubts as to Aces intentions in general and my truthfulness in particular. While the features may have been final, they have not been tested. What do you mean, they...
  • PTaylor's WebLog

    FSX SP1 News:Intel quote

    • 34 Comments
    Today Intel announced their new 2.93G QX6800 Quad Core processor here . As part of this press release, Aces Studio participated with a quote about our improved multi-core support in SP1. The quote stated “ The latest version of Microsoft Flight...
  • PTaylor's WebLog

    FSX SP1:Beta3 posted

    • 32 Comments
    We just posted SP1 Beta3 to the beta testers. We had a couple extra 3rd party bugs that needed to be fixed ( animated parts, mouse rects on the panels, lighting ) that we needed to fix and in fixing the stutters with the first round of threading code...
  • PTaylor's WebLog

    SP1 Tips

    • 32 Comments
    Here are some general suggestions and a few tips I have gleaned from the forums. General Performance The goal of SP1 was: · to increase performance 20-40% · to enable FSX to take advantage of multi-core machines · fix some other bugs...
  • PTaylor's WebLog

    FSX-SP2 Details post should be

    • 31 Comments
    next Monday or Tuesday. just to set expectations. I was hoping for this Friday, but that is not going to be possible.
  • PTaylor's WebLog

    FSX SP1 Update:Beta

    • 31 Comments
    Good news and bad news. The good news is, we are real close to putting a strong beta build of SP1 out on the beta forums. The bad news is, it just isnt going to be this week. We have had 2 team members sick for the last couple days and we need...
  • PTaylor's WebLog

    3 Transparency Fixes for older content with issues in Acceleration/SP2

    • 26 Comments
    Fix 1: Replace wonky texture with a modified grayscale alpha from "Stoopy" in this thread: http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=419638&mesg_id=420007&page = and I quote: So anyway I just did it...
  • PTaylor's WebLog

    More reasons to not worry about DX10.1

    • 26 Comments
    Extremetech has a thorough review of the new ATI chip the RV670, in its R3870 form here . And it states this about DX10.1: "A quick word about DirectX 10.1, which is coming to Vista users with Service Pack 1 early in 2008: While this is the first chip...
  • PTaylor's WebLog

    FSX:Tweak of the Week ( or 2 )

    • 25 Comments
    Originally posted on fsinsider.com Now that I have burst peoples bubble on PerfBuckets and Procspeed on my blog ( http://blogs.msdn.com/ptaylor ), let’s talk some real tweaks, TEXTURE_BANDWIDTH_MULT and BUFFERPOOLS. These are tweaks in the...
  • PTaylor's WebLog

    Vista OOM fix:Must have update from the mother-ship

    • 23 Comments
    Aug 28th a fix became available for Vista from the Windows team. The bits will be made generally available from the link here and relatively detailed KB is attached. The issue is that Vista was creating an extra copy of graphics memory ( noted...
  • PTaylor's WebLog

    DXDiag, DX versions, and what your computer can do

    • 23 Comments
    DXDiag is this great diagnostic for your gaming hardware. It was created during my time as DX SDK PM by the DX SDK and Tools team. It is hard to imagine gaming before DXDiag and its reporting what is on your machine; but lately I have seen a lot of misunderstanding...
  • PTaylor's WebLog

    FSX Tip of the Week:Water slider and FPS costs

    • 22 Comments
    So why does FSX not render as fast as your typical FPS game? The primary difference is the sheer amount of things we render, given a 120+km or greater viewing distance and trying to render the visible portion of the planet within that viewing distance...
  • PTaylor's WebLog

    FSX SP1 News:AMD quote

    • 22 Comments
    Today AMD announced their new Phenom™ processor here . As part of this press release, Aces Studio participated with a quote about our improved multi-core support in SP1. The quote stated “Like AMD, we too envision quad-core technology as an enabler...
  • PTaylor's WebLog

    SP1 Status

    • 21 Comments
    SP1 Status update: We are still working the list of bugs. We are down to the last 10-15% of the planned work, so we are getting close to closing the SP down. We do have an extensive test pass planned, and there is an emerging security issue in a...
  • PTaylor's WebLog

    FSX:Responding to Community Feedback

    • 19 Comments
    Dear Readers ( especially AVSim Readers ), I promised to return and discuss the result of our investigations after the Thanksgiving holiday. As promised, we investigated issues pertaining to the product, and meticulously analyzed the results...
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