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PTaylor's WebLog

Flight Sim discussions; mostly on the core platform ( graphics and terrain, platform team, sim engine, geo tools and geo data, international, internal tools, technical art ) plus news on releases and updates, and the occasional tweaks and tips.

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About PTaylor's WebLog

News about Aces Studio and our products ( Flight Sim, Train Sim, ESP )  from the source.

  • PTaylor's WebLog

    Available "True FSX" Freeware Aircraft Add-ons and FSX

    • 1 Comments
    Lately the chorus of voices complaining about lack of add-ons for FSX has stopped complaining about payware add-ons because the aircraft, airports, and scenery add-ons have really multiplied in the last few months. I have linked to more than a few of...
  • PTaylor's WebLog

    FSX SP1 News:Intel quote

    • 34 Comments
    Today Intel announced their new 2.93G QX6800 Quad Core processor here . As part of this press release, Aces Studio participated with a quote about our improved multi-core support in SP1. The quote stated “ The latest version of Microsoft Flight...
  • PTaylor's WebLog

    FSX and Win32 Process Address Space

    • 6 Comments
    I see multiple threads on /3G enabling FSX to get around an “Out of Memory” error that some flyers see when they max out the settings. So let’s talk about what this all means. Normal Win32 processes have 2G of address space, out of the 4G available...
  • PTaylor's WebLog

    Acceleration and SP2

    • 86 Comments
    Overview Acceleration has RTM’ed. Acceleration Pack contains the SP2 fixes; including both DX9 and DX10 work. Acceleration Pack looks really good, and for the $30 US list price there is a lot of value with 3 aircraft (F-18 jet, P-51 racer, EH101...
  • PTaylor's WebLog

    FSX SP1:New tweaks

    • 73 Comments
    In fsx.cfg --- There is a tweak to control scheduling of threads on cores. It is not recommended to change these settings unless you have a performance reduction and/or maxed out CPU loads in the PerfMonitor. The tweak is Edit:Fixed...
  • PTaylor's WebLog

    FSX-SP2 is available for download!

    • 57 Comments
    With a week to spare before the Winter Solstice and fall is over! A lot of people worked hard to get this done before Christmas, kudos to the SP2 team at Aces. FSInsider.com now has the downloads links. Note: My post on Acceleration and...
  • PTaylor's WebLog

    SP1 Status

    • 21 Comments
    SP1 Status update: We are still working the list of bugs. We are down to the last 10-15% of the planned work, so we are getting close to closing the SP down. We do have an extensive test pass planned, and there is an emerging security issue in a...
  • PTaylor's WebLog

    FSX:Tweak of the Week ( or 2 )

    • 25 Comments
    Originally posted on fsinsider.com Now that I have burst peoples bubble on PerfBuckets and Procspeed on my blog ( http://blogs.msdn.com/ptaylor ), let’s talk some real tweaks, TEXTURE_BANDWIDTH_MULT and BUFFERPOOLS. These are tweaks in the...
  • PTaylor's WebLog

    FSX:Today and Tomorrow

    • 5 Comments
    Hi, Let me introduce myself. I am Phil Taylor and I am Senior PM for Graphics and Terrain in Aces Studio. I joined Aces during the end-game of FSX and am now involved in all the studio projects moving forward. I am seeing a lot of threads and a...
  • PTaylor's WebLog

    FSX-DX10:3rd progress report - just another Wednesday

    • 69 Comments
    It is time to update everyone on the progress we have made on the FSX-SP2(DX10) release. First, we have a name change. We have a set of fixes that we want to widely deliver, and that means installing on XP and Vista, for DX9 and DX10. So with that...
  • PTaylor's WebLog

    Vista OOM fix:Must have update from the mother-ship

    • 23 Comments
    Aug 28th a fix became available for Vista from the Windows team. The bits will be made generally available from the link here and relatively detailed KB is attached. The issue is that Vista was creating an extra copy of graphics memory ( noted...
  • PTaylor's WebLog

    Confused about FSX-Acceleration? What does it contain, and is it worth it.

    • 2 Comments
    I still see a lot of confusion about Acceleration ( aka X-Pack ). X-Pack is an expansion pack for FSX. X-Pack contains the following new features: 3 aircraft 1) F/A-18 (military jet), 2) EH-1O1 (helo), 3) P-51 (racer variant) 4 systems...
  • PTaylor's WebLog

    FSX SP1 Update:Beta

    • 31 Comments
    Good news and bad news. The good news is, we are real close to putting a strong beta build of SP1 out on the beta forums. The bad news is, it just isnt going to be this week. We have had 2 team members sick for the last couple days and we need...
  • PTaylor's WebLog

    FSX:More on SLI and Multi-core

    • 4 Comments
    Compatible versus Capable I keep hearing "FSX isn’t SLI or Dual core compatible/capable"; although strictly we should be speaking of multi-core. This statement is not really accurate. Let’s look at the definition of compatible and capable...
  • PTaylor's WebLog

    Two things, today is my birthday and we have posted FSX SP1 Beta to the beta forums

    • 10 Comments
    It should be live within the hour. There are still a few issues to work on, but its good enough to get feedback on. Now thats a nice birthday present! To those of you in the beta, we hope you like it. We expect to drop a beta refresh next week to...
  • PTaylor's WebLog

    FSX Progress Update - SP1 and DX10

    • 6 Comments
    Its time for another update on FSX Progress. This is largely similar to what I posted on Avsim.com. SP1 We are working thru the set of tasks we identified for SP1, are getting closer to closure and a final test pass, and should have more to say...
  • PTaylor's WebLog

    FSX-SP2(DX10) delay factors

    • 63 Comments
    This has come up multiple times, including in the comments of the SP2 post, so I want to cover why there is a time delay from when Acceleration will be available and until the download for SP2 will be availble. Yes, there is a reason for the delay...
  • PTaylor's WebLog

    FSX SP1:Beta4 posted

    • 70 Comments
    While we fixed the perf regression issue in B3, we still had aircraft mouse-rect and animated part issues left over and found a photo-scenery corruption issue. In both default and 3rd party aircraft. Thus we felt we needed confirmation on those fixes...
  • PTaylor's WebLog

    FSX SP1 is now live!

    • 3 Comments
    Available on here Please read the rest of the SP1 "wave" of blog posts.
  • PTaylor's WebLog

    FSX:Responding to Community Feedback

    • 19 Comments
    Dear Readers ( especially AVSim Readers ), I promised to return and discuss the result of our investigations after the Thanksgiving holiday. As promised, we investigated issues pertaining to the product, and meticulously analyzed the results...
  • PTaylor's WebLog

    FSX SP1: Beta2 posted

    • 70 Comments
    Another step towards a final SP1! We hope Beta2 verifies we have fixed what needs to be fixed. Then we can take a final build end of next week, and start our 2 week final test pass. Thanks for your patience!
  • PTaylor's WebLog

    FSX SP1:Performance work

    • 10 Comments
    Finally, we have shipped! It’s been solid work since Nov from the Graphics and Terrain team on SP1 performance. Here is a work-list on performance so you can understand what we did: General Performance Work 1. performed more work...
  • PTaylor's WebLog

    DX10 on XP: Round 2

    • 6 Comments
    Today on AVSim.com, in this thread http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=406460&mesg_id=406460&page = the “DX10 on XP” issue came up again, with renewed discussion about what FallingLeafSystems is doing. ...
  • PTaylor's WebLog

    3 Transparency Fixes for older content with issues in Acceleration/SP2

    • 26 Comments
    Fix 1: Replace wonky texture with a modified grayscale alpha from "Stoopy" in this thread: http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=419638&mesg_id=420007&page = and I quote: So anyway I just did it...
  • PTaylor's WebLog

    The PC Industry, Multicore, and FSX ( with a little DX10 thrown in for good measure )

    • 1 Comments
    This is a recap of an AVSim.com post, that I wanted to capture here. I'd like to take the time to address 2 areas that come up often: 1)FSX designing for multicore 2)FSX designing for DX10 1)FSX designing for multicore As I stated in a...
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