Sam Stokes on Research in your life and studies

Sam Stokes writes about Research in a way that is accessibile by students in College or considering their College/University Career or someone who is a life long learner!

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  • Blog Post: Doing Blogging the hard way or the easy way?

    To break out a little from my normal technology discussion, I am thinking right now about how others generate traffic.  Am I right to generate my own material or should I utilize other people’s videos and so forth?  Many of my teammates are generating very high numbers utilizing short snippets...
  • Blog Post: Cryptography: From ancient science to Win7 and Bing!

    Microsoft is continuing to improve the science of cryptography.  There are a number of approaches to cryptography and its application to securing the identity of people, data and systems. Historically, the first codes were used by the Spartans, by wrapping a piece of paper around a stick and writing...
  • Blog Post: Intro to Math Add-in for Word 2007

    This is a REALLY cool tool for people who are taking Math, Engineering or Science classes. I am going to take a break from the analysis of the BurnedLand example, since we need to make sure that we have a way to simulate and create our expected output from our F# tools and simulator. The Math Add In...
  • Blog Post: F#: Ballistics, Rocketry and Research 4/12/2009

    In the previous post, I talked about the units of measurement class in Chris Smith’s BurnedLand program. We are continuing down this path because units are an important part of most scientists and engineering disciplines. The reason we are going down this path is that I am demonstrating how F# could...
  • Blog Post: WTF#: Using F# to calculate Ballistics part 2

    It was a quiet weekend here at Dana By the Sea, our neighbor’s son has apologized, of course in most any other neighborhood or time, his actions would have been of little note. But in these times of tightly packed urban neighborhoods and news like the recent shootings everyone is nervous. When I was...
  • Blog Post: WTF#: Changing the curriculum on programming for scientists and engineers

    Changing the curriculum for Physics Majors and Engineers, as we can see, the process to prepare people who might be engineers and scientists (except for the computer scientists) need to have some modifications. First of all, the process of training engineers and scientists appears to be modified, the...
  • Blog Post: WTF#: Could F# have saved the Mars Climate Orbiter?

    The Mars Climate Orbiter likely failed due to one sensor passing data in the wrong units to the central processing units on the MCO. I have created a first cut demonstrating the use of the dimensional analysis capabilities in F#. It is a simple idea, but one that helps the engineers and scientists to...
  • Blog Post: WTF#: F#, and the Mars Climate Orbiter (MCO) crash in 1998

    OMG: Slide Rules and F#, ‘sup with that? World of Twitter, Facebook, $300 computers running Windows 7, why would I even mention this arcane tool? F# and Slide Rules have something in common: Dimensional Analysis. In F# you can use dimensional analysis to implement your programs. What does this mean?...
  • Blog Post: WTF#: Compelling demonstration

    Email thread with my favorite manager today, we can’t agree if F# can make a compelling demo for an online talk. His criticism is correct, but I am sure I can do a compelling demo, unfortunately my favorite manager is often right, otherwise he is wrong. However, he has some experience he did a bunch...
  • Blog Post: WTF#: World of Warcraft, VSLAB and a note that I have an awesome manager

    First off, I wish to thank the folks who are commenting on this blog, but one complaint: Edgar Sánchez left a comment but his blog engine will not allow me to leave a contact for him. A tool that you might want to consider utilizing for your experimentation with the F# language: VSLab, a graphics tool...
  • Blog Post: WTF#: Syllabus for the rest of the students at a university, with a focus on Functional Programming

    Information science and computer science pretty much control the programming classes and curriculum at the universities, colleges and trade schools. Most of the training is either to implement and manage systems or how to write programs and think about new problems and solutions. It is all good and needed...
  • Blog Post: Silverlight games: Review of tutorials for Silverlight games

    There is a fantastic tutorial out Anatomy of a Silverlight Game: Avoid Common Mistakes When Building Online Games , which is as up to date as you can find on the web. I have been going over a few of the tutorials and this is the best one I have encountered. Bill Reiss writes a good tutorial but it is...
  • Blog Post: F#: Re-Thinking the syllabus for training engineers and scientists in programming

    Well continuing my effort to bring F# to the Engineers, one of the things that Engineering students look for is the move from graphing calculators to solving problems in a way that doesn’t require an expensive tool like MatLab or Mathematica, although both are excellent tools. When engineers leave school...
  • Blog Post: Professors: Get No Cost software for your students

    ";" galleryimg="no" mce_src="http://blogs.msdn.com/blogfiles/research/WindowsLiveWriter/ProfessorsGetFreesoftwareforyourstudents_8B81/video5590adc319f9.jpg"> Hey PROFESSORS of Science, Technology, Engineering, Math and Design: You can get no-cost Software for your students, labs and for your...
  • Blog Post: WTF#: Curriculum for F# part 1, thinking about curriculum for CS

    No picture today, the Community server didn’t want to host it. What the F#, umm, does that work? Oh well, I’ll stick with it for awhile. After all blogs like this are not broadly read, so I figure I can talk about anything I want to. Ok, on to curriculum and pedagogical discussions: So what should a...
  • Blog Post: Checking out the Microsoft Speech Server

    This blog has been moved to the following blog. Why? I decided that I want to reactivate my Software Engineering Blog and this is fitting. If you came here from DevSchool, I will make changes on that blog as well... http://blogs.msdn.com/socal-sam/archive/2009/01/30/checking-out-the-microsoft-speech...
  • Blog Post: F#, Imperative Languages and Identifiers

    OMG! I got pulled off my usual job of doing a bunch of things and have been focused on getting students involved in the Imagine Cup Software Design Invitational in the United States. Then it was Christmas and I ate to many cookies, etc. Finally I ignored my one comment from a int19h, and when you get...
  • Blog Post: F# variables or a return to BASIC?

    In the example I used in the past post utilized the "let" command and it didn't have any data type, what's up with that? Oh it gets worse, the identifier (not variable) are immutable. That is the memory location of the identifier cannot be modified. To create an mutable identifier you have to declare...
  • Blog Post: Using F# to solve a standard engineering problem

    F# has many interesting features, such as the use of lists, maps, and so forth. There are many blogs and websites dedicated to discussing the computer science side of F#, and for good reason the language supports these types of efforts. However, what about the rest of the computational users, for instance...
  • Blog Post: Happy Birthday John Blackus, inventor of FORTRAN

    Dec. 3 is the birthday of John Blackus, he was one of the principle inventors of FORTRAN, see the article found at: http://en.wikipedia.org/wiki/FORTRAN In my opinion, John Blackus best quote describing a motivation to continue to create programming systems: · “Much of my work has come from...
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