I'm a software developer on the Xbox Platform team at Microsoft. My coding interests are primarily around game development, with a lot of my focus being around math, physics, and collision detection & response, though I like to play around with graphics, shaders, and rendering techniques as well. Hopefully, this blog will contain some gold nuggets, or at least past experiences I've had which can teach you what not to do, about these concepts and share some of the learning I've done. Feel free to email me about ideas for blog posts you'd like to see me talk about, or answers to questions you might have.