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Reza Nourai's Game Development Ramblings
Random discussions about game development. Particularly math, physics, collision detection/response, and performance.
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October, 2011
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Reza Nourai's Game Development Ramblings
Math Primer Series: Matrices II: Linear Transformations
Posted
over 3 years ago
by
Reza Nourai  MSFT
6
Comments
In the last installment of the math primer series, we looked at the basics of matrices. Today, we’ll take a look at using matrices for linear transformations, which are one of the most common uses of matrices in games. But, before we dive into linear...
Reza Nourai's Game Development Ramblings
Intro to Physics in Games
Posted
over 3 years ago
by
Reza Nourai  MSFT
4
Comments
I’ve decided to try something a bit different and mix in physics posts while I wrap up the math primer. Many of you might be more interested in the physics, or may already be familiar with the math topics, so this gives me a chance to have something for...
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October, 2011