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Reza Nourai's Game Development Ramblings
Random discussions about game development. Particularly math, physics, collision detection/response, and performance.
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October, 2011
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Reza Nourai's Game Development Ramblings
Intro to Physics in Games
Posted
over 3 years ago
by
Reza Nourai  MSFT
2
Comments
I’ve decided to try something a bit different and mix in physics posts while I wrap up the math primer. Many of you might be more interested in the physics, or may already be familiar with the math topics, so this gives me a chance to have something for...
Reza Nourai's Game Development Ramblings
Math Primer Series: Matrices II: Linear Transformations
Posted
over 3 years ago
by
Reza Nourai  MSFT
6
Comments
In the last installment of the math primer series, we looked at the basics of matrices. Today, we’ll take a look at using matrices for linear transformations, which are one of the most common uses of matrices in games. But, before we dive into linear...
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October, 2011