Reza Nourai's Game Development Ramblings

Random discussions about game development. Particularly math, physics, collision detection/response, and performance.
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More posts coming, magazine article published!

More posts coming, magazine article published!

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I apologize for the lack of updates in a while, but things have been pretty busy at work. I’m working on a new post and I’d love to get some feedback on what topics people want to see most in the future.

Topics I have planned:

  1. Finish the math primer (rotations & quaternions)
  2. Collision detection infrastructure
  3. Common collision detection algorithms in detail (multiple posts)
  4. Physics simulation infrastructure
  5. Common physics integration and solver algorithms (multiple posts)
  6. Architecture and building of a full physics and collision engine (multi part series)
  7. If there’s enough interest in non-physics topics, I can go into graphics, scripting and general engine design

By the way, I recently wrote an article about collision detection that got published in the April issue of GameCoderMag. Check it out!

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