Reza Nourai's Game Development Ramblings

Random discussions about game development. Particularly math, physics, collision detection/response, and performance.

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  • Blog Post: Barycentric Coordinates and Point in Triangle Tests

    I know it’s been a little while since my last post, and I apologize. I’ll try and keep the posts a little more frequent moving forward. In the last post, we briefly encountered barycentric coordinates and loosely defined them as the coefficients of an affine combination. While that’s...
  • Blog Post: Math Primer Series: Vectors III: Affine Spaces, Linear and Affine Combinations

    In this chapter of our primer, we’ll examine affine spaces, and see what affine and linear combinations are. Furthermore, we can use these concepts to define some other related concepts, such as affine and linear dependency. Affine Space An affine space can be thought of as any space containing...
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