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Reza Nourai's Game Development Ramblings
Random discussions about game development. Particularly math, physics, collision detection/response, and performance.
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Affine
Affine Combination
affine transformation
Barycenter
Barycentric
Basis
Collision
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Cross Product
Dot Product
game physics
Linear
linear transformation
Linearly Independent
Math
Matrices
Matrix
Matrix Operations
Physics
physics engine
Point in Triangle
Points
Quaternions
rotation
scale
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transformation
Transpose
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Blog Post:
Barycentric Coordinates and Point in Triangle Tests
Reza Nourai
I know it’s been a little while since my last post, and I apologize. I’ll try and keep the posts a little more frequent moving forward. In the last post, we briefly encountered barycentric coordinates and loosely defined them as the coefficients of an affine combination. While that’s...
on
7 Aug 2011
Blog Post:
Math Primer Series: Vectors III: Affine Spaces, Linear and Affine Combinations
Reza Nourai
In this chapter of our primer, we’ll examine affine spaces, and see what affine and linear combinations are. Furthermore, we can use these concepts to define some other related concepts, such as affine and linear dependency. Affine Space An affine space can be thought of as any space containing...
on
26 Jun 2011
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