Reza Nourai's Game Development Ramblings

Random discussions about game development. Particularly math, physics, collision detection/response, and performance.

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  • Blog Post: More posts coming, magazine article published!

    I apologize for the lack of updates in a while, but things have been pretty busy at work. I’m working on a new post and I’d love to get some feedback on what topics people want to see most in the future. Topics I have planned: Finish the math primer (rotations & quaternions) Collision detection infrastructure...
  • Blog Post: Intro to Physics in Games

    I’ve decided to try something a bit different and mix in physics posts while I wrap up the math primer. Many of you might be more interested in the physics, or may already be familiar with the math topics, so this gives me a chance to have something for everyone. Today, we’ll look at some of the core...
  • Blog Post: Math Primer Series: Intro, Notation, and References

    This is the first part of a multi-part primer and reference for the math we’ll be using extensively throughout this blog. If you’ve been around game or graphics programming for any length of time, you’re probably at least somewhat familiar with many of these topics. However, you might...
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