Sign in
Reza Nourai's Game Development Ramblings
Random discussions about game development. Particularly math, physics, collision detection/response, and performance.
Tags
Affine
Affine Combination
affine transformation
Barycenter
Barycentric
Basis
Collision
Combination
Cross Product
Dot Product
game physics
Linear
linear transformation
Linearly Independent
Math
Matrices
Matrix
Matrix Operations
Physics
physics engine
Point in Triangle
Points
Quaternions
rotation
scale
Simplex
transformation
Transpose
Triangle
Vector
Vector Operations
Vectors
Browse by Tags
MSDN Blogs
>
Reza Nourai's Game Development Ramblings
>
All Tags
>
dot product
Tagged Content List
Blog Post:
Math Primer Series: Vectors II: Vector Operations
Reza Nourai - MSFT
In the last installment of this math primer, we looked at the difference between points and vectors. Today, we’ll dive a little bit deeper into vectors, and the specific operations we can perform on them. More importantly, we’ll take a look at the geometric significance of the many operations...
on
1 Jun 2011
Page 1 of 1 (1 items)