Reza Nourai's Game Development Ramblings

Random discussions about game development. Particularly math, physics, collision detection/response, and performance.

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  • Blog Post: Math Primer Series: Vectors II: Vector Operations

      In the last installment of this math primer, we looked at the difference between points and vectors. Today, we’ll dive a little bit deeper into vectors, and the specific operations we can perform on them. More importantly, we’ll take a look at the geometric significance of the many operations...
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