Sign in
Reza Nourai's Game Development Ramblings
Random discussions about game development. Particularly math, physics, collision detection/response, and performance.
Tags
Affine
Affine Combination
affine transformation
Barycenter
Barycentric
Basis
Collision
Combination
Cross Product
Dot Product
game physics
Linear
linear transformation
Linearly Independent
Math
Matrices
Matrix
Matrix Operations
Physics
physics engine
Point in Triangle
Points
Quaternions
rotation
scale
Simplex
transformation
Transpose
Triangle
Vector
Vector Operations
Vectors
Browse by Tags
MSDN Blogs
>
Reza Nourai's Game Development Ramblings
>
All Tags
>
simplex
Tagged Content List
Blog Post:
Math Primer Series: Vectors III: Affine Spaces, Linear and Affine Combinations
Reza Nourai - MSFT
In this chapter of our primer, we’ll examine affine spaces, and see what affine and linear combinations are. Furthermore, we can use these concepts to define some other related concepts, such as affine and linear dependency. Affine Space An affine space can be thought of as any space containing...
on
26 Jun 2011
Page 1 of 1 (1 items)