Reza Nourai's Game Development Ramblings

Random discussions about game development. Particularly math, physics, collision detection/response, and performance.

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  • Blog Post: Math Primer Series: Matrices I: Introduction and Basics Operations

      Few things are as ubiquitous in game and graphics programming as a matrix. In this installment of the math primer, we take a look at these structures, investigating not only their numerical significance, but also what they represent visually. Next time, we’ll see how to combine them with vectors...
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