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Reza Nourai's Game Development Ramblings
Random discussions about game development. Particularly math, physics, collision detection/response, and performance.
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Affine Combination
affine transformation
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physics engine
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Blog Post:
Math Primer Series: Rotation Representations and Quaternions
Reza Nourai - MSFT
We saw the power and usefulness of transforms in the previous primer posts, and we’ll be using them quite a bit in our discussions of physics and graphics. One of the first tasks we’ll need to do is determine how to represent our transformations in code. We’re going to be creating, manipulating, and...
on
29 Apr 2012
Blog Post:
Math Primer Series: Matrices III: Affine Transformations and Matrices
Reza Nourai - MSFT
We’ve seen matrices used as representations of a basis, and we’ve seen them used as linear transformations, but what else can we do with them? So far, we’ve only been able to use matrices to transform vectors from one vector space to another. What about points and vectors in an affine space? There is...
on
20 Nov 2011
Blog Post:
Math Primer Series: Matrices I: Introduction and Basics Operations
Reza Nourai - MSFT
Few things are as ubiquitous in game and graphics programming as a matrix. In this installment of the math primer, we take a look at these structures, investigating not only their numerical significance, but also what they represent visually. Next time, we’ll see how to combine them with vectors...
on
5 Sep 2011
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