Despite my lack of posting, work on my ambient game continues. I'm working 60 to 90 hour weeks these days so I don't have a lot of free time for things like blogging, games, or sleep. Anyways, here's an updated screenshot from the game, complete with my first pass at rendering "ghosts". I say first pass in a very literal sense, as they are being rendered to an accumulation buffer which I haven't recombined into the scene yet. I'm still dealing with all manner of depth buffer issues, ranging from precision & performance to simple order of operations.
Full Size Image 1
Full Size Image 2
So my remaining graphics dev work items are: