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Robert Burke's MSDN Weblog
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Two Artificial Intelligence Legends Publish Sequels
I discovered through a New Scientist magazine article (thanks to Clare ) that Marvin Minsky, a.k.a. "The Father of Artificial Intelligence," has published The Emotion Machine , the sequel to his 1988 masterpiece, The Society of Mind . In Society of Mind , Minsky proposed that complex human intelligence...
19 Apr 2007
Try the Photosynth technology preview!
The first Photosynth technology preview has hit the web! Today, you can visit the Photosynth site to explore four different collections of photos in 3D space. Back in August, the Photosynth team announced their work at the SIGGRAPH 2006 conference, along with a lot of amazing Microsoft research into...
9 Nov 2006
RoboCup tournament at the National College of Ireland (and dancing robots in general)
While scanning through the papers this weekend (over some Taiwanese High Mountain green tea that was relayed to me by the thoughtful and multilingual Eric Fish ), I discovered that robots had invaded the National College of Ireland on Friday ! NCI had hosted the annual RoboCup competition, which features...
16 May 2006
F# - a functional programming language, in more ways than one
[Another in my continuing series on the innovative Microsoft Research projects I had a chance to check out in Cambridge...] I had the good fortune of meeting Don Syme at Microsoft Research in Cambridge, who introduced me to his brainchild, F# (which is pronouced "F Sharp," and that's Don on the left...
11 May 2006
Microsoft Research in Cambridge: Applied Games Group visit
I had the good fortune of spending Thursday and Friday last week at Microsoft Research in Cambridge. I had been invited to visit by Ralf Herbrich and Thore Graepel, the leaders of MSRC's newly-formed Applied Games Group . Before starting the Applied Games Group, Ralf and Thore were members of the...
2 May 2006
On Hawkins' "On Intelligence"
I've just finished reading Jeff Hawkins' book, On Intelligence , in which Hawkins develops his theory of how the brain works. In it, he describes what he calls the memory-prediction framework , and outlines how artificial intelligence researchers might leverage ideas from the study of the neocortex to...
20 Feb 2006
Photos of the brain-computer interface from the Dublin Visual Studio and SQL Server launch event
At long last, I've posted the photos of some of the many participants who tried out the Mind Balance brain-computer interface at the Dublin launch event. I previously chronicled the story of the resurrection of Cerebus, our wireless brain-computer interface, prior to the launch event. Many participants...
1 Dec 2005
It's not every day that some of the greatest minds in the gaming Artificial Intelligence community are chatting about your thesis work over on a Game AI Blog set up by the dude who wrote the AI for Halo 2 :) I really enjoyed reading the discussion that followed in the comments, and have to find a...
15 Nov 2005
"Do you think we can get it working again?" I asked Scott, as he opened up the Marsellus Wallace briefcase to reveal the bits of a disassembled brain-computer interface. Here we were on a Saturday morning, in Gary's stunning office space overlooking Saint Stephen's Green in the heart of Dublin...
23 Oct 2005
Waterford SQL, Games for Health, Virtual Epidemics, Visions of Science
I'm down to Waterford tonight to talk about SQL Server 2005 at the local INDA usergroup . If you're down in the southeast, come on out and I look forward to seeing you at Dooley's Hotel. Just a bit of personal interest to round out my blog for today. Gamasutra (a site devoted to the art and science...
29 Sep 2005
Visual Studio Express: the preferred Half Life 2 modding platform
Today, at Tech Ed Australia, Microsoft announced that Valve, makers of the exquisite game Half Life 2, have declared Visual Studio 2005 C++ Express Edition to be their preferred platform for developers to use when writing "mods," or modifications, to the game. Check out the Half Life 2 page on the...
31 Aug 2005
Game/AI blog from Bungie's Damian Isla
If you're curious about artificial intelligence in games - from expressive creature smarts to interactive storytelling - point your RSS reader at the Game/AI blog and sign yourself up. Game/AI was founded by Damian Isla, who's now a developer at Bungie - you know, the dudes who brought us Halo. With...
14 Jul 2005
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