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RobU's Blog
Robert Unoki's blog for mostly Microsoft work related stuff.
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RobU's Blog
XNA Game Studio 4.0 and Windows Phone Series 7 FTW!
Posted
over 2 years ago
by
Rob Unoki - MSFT
2
Comments
Almost 3 years ago , I had the privilege of working on a demo to provide a sneak peek of Silverlight running on Windows Mobile. It was a blast to put that together and see it on stage. But while I love sneak peeks and such, the really rewarding...
RobU's Blog
XNA and Silverlight coming to Windows Phone Series 7
Posted
over 2 years ago
by
Rob Unoki - MSFT
1
Comments
Wow – it’s been a long time coming :) I still have memories of putting together the MIX demo of Silverlight running on Windows Mobile several years ago… mainly lots of sleep deprived nights :) What a long way we’ve come indeed. ...
RobU's Blog
I’m back
Posted
over 2 years ago
by
Rob Unoki - MSFT
3
Comments
Okay – so I’m not a prolific blogger by any stretch of the imagination. But I am still alive and well. I usually don’t make New Years resolutions. No wait – I never make New Years resolution. But recently while vacationing with friends and...
RobU's Blog
XNA Community Games on Xbox Live Beta
Posted
over 4 years ago
by
Rob Unoki - MSFT
0
Comments
Check out the announcement of the new XNA Creators Club Web Site on the XNA team blog. The creators club web site has a new look and feel with several improvements. One of the coolest new features for premium members is the enabling of Community Game...
RobU's Blog
The Boss in the Red Vest
Posted
over 4 years ago
by
Rob Unoki - MSFT
0
Comments
Funny story that I really wanted to share with you all. Moving to the XNA team has meant several changes for me. As I mentioned in my previous post, I've stepped into a Development Manager role. The Dev team has been simply awesome in making me...
RobU's Blog
Game Studio 3.0 CTP + Zune Support!
Posted
over 4 years ago
by
Rob Unoki - MSFT
0
Comments
One of the most satisfying times I experience at Microsoft are immediately after a product release. And that day is today - the XNA team is proud to announce the availability of the Game Studio 3.0 CTP (Community Tech Preview) that supports both...
RobU's Blog
New Adventures
Posted
over 4 years ago
by
Rob Unoki - MSFT
0
Comments
Well, guess it's about time for me to post again. I was hoping to be able to post some more about Silverlight for Mobile, but those responsibilities have transferred over to some very capable new team members on the .NET Compact Framework team. As for...
RobU's Blog
XNA Coming to Zune
Posted
over 4 years ago
by
Rob Unoki - MSFT
0
Comments
I was really bummed knowing that I would not make it back to the Game Developer Conference (GDC) this year. I was especially disappointed knowing all of the cool announcements that we would be making around the XNA Community offerings and XNA coming...
RobU's Blog
Christmas Comes Early
Posted
over 5 years ago
by
Rob Unoki - MSFT
1
Comments
I've always enjoyed the Christmas holiday -but as a gamer, it seems that Christmas is coming a bit early this year. The console gamer side of me is eagerly awaiting the release of Halo 3 on the 25th. As part of the lead-up to the release, the Halo...
RobU's Blog
Video of Silverlight Mobile Demo at MIX
Posted
over 5 years ago
by
Rob Unoki - MSFT
2
Comments
Our Product Unit Manager, Scott Holden, did a podcast at MEDC that shows the Silverlight for Mobile demo. I thought some of you will probably find it interesting.
RobU's Blog
MIX07 - Silverlight and the Compact Framework
Posted
over 5 years ago
by
Rob Unoki - MSFT
20
Comments
Sneak peek at Silverlight running on the .NET Compact Framework on Windows Mobile at MIX07 Keynote...
RobU's Blog
Special Day
Posted
over 6 years ago
by
Rob Unoki - MSFT
1
Comments
It's been a long 18 months for me. A lot has happened. 19 months ago, I was approached by Mike Zintel and Scott Holden to "come back home" to the .NET Compact Framework team. I was a little hesitant at first since I was thoroughly enjoying the incubation...
RobU's Blog
Endian has Left the Building
Posted
over 6 years ago
by
Rob Unoki - MSFT
0
Comments
Enough of this endless Endian junk. On to more exciting announcments! I told you all that more details in regards to the XNA Framework would be released at GameFest over the summer. WE'RE ALMOST THERE! GameFest starts tomorrow morning and big announcements...
RobU's Blog
Mr. Endian Bytes Back Part 2
Posted
over 6 years ago
by
Rob Unoki - MSFT
0
Comments
For the reader below who asked for an ASCII diagram here you go. Let's say we have the following... typedef struct { SHORT x; SHORT y; } FOO; void BadCode( FOO foo) { foo.x = 0x0102; foo.y = 0x0304; InterlockedIncrement( (PLONG)&foo.x );...
RobU's Blog
Mr. Endian Bytes Back
Posted
over 6 years ago
by
Rob Unoki - MSFT
4
Comments
The worse endian bug yet - a definite gem for the ages. I spent several hours tracking down a ref counting bug in one of our CLR data structures. The following code snippets are boiled down from a much more complicated structure and set of functions...
RobU's Blog
Insight from an Expert
Posted
over 6 years ago
by
Rob Unoki - MSFT
0
Comments
I had the pleasure of talking with Matt Lee on the way back from GDC 2006. He's awesome. He's super personable and humble. And yet a confident giant when it comes to game development, especially on the 360. If you haven't already caught this interview...
RobU's Blog
Is that a Correc Statemen?
Posted
over 6 years ago
by
Rob Unoki - MSFT
1
Comments
This post serves several purposes. First, give my good buddy who just recently discovered RSS something to read about :) Second, I was asked a "personal" question at work. Why do I not pronounce the "t" in words that end with "t". Well, any readers...
RobU's Blog
One Little, Two Little, Three Little Endian... 0x0A Big Endian Bugs
Posted
over 6 years ago
by
Rob Unoki - MSFT
11
Comments
Endian issues with System.BitConverter....
RobU's Blog
GDC is Over!
Posted
over 6 years ago
by
Rob Unoki - MSFT
2
Comments
The swag was flowing freely on Friday. (To my teammates back in Redmond - sorry I didn't have any space left in my bag). I'm sure you'll be surfing the GDC press reports and reviews. Don't forget to check out the GDC rants (there are transcripts posted...
RobU's Blog
GDC Day 2
Posted
over 6 years ago
by
Rob Unoki - MSFT
4
Comments
Word has spread! We must be doing something right... http://en.wikipedia.org/wiki/XNA_Framework http://www.gamespot.com/news/6146493.html http://www.irishdev.com/NewsArticle.aspx?id=2157 If you haven't guessed by now, I've been spending my time...
RobU's Blog
GDC Day 1
Posted
over 6 years ago
by
Rob Unoki - MSFT
5
Comments
Wow. It's not the Geek Developer Conference - it's the GAME Developer Conference. ;) What a cool experience! I spent time in a few sessions. Probably the most valuable was the talk given by Pete Isensee where he discussed writing good c and c++ code...
RobU's Blog
GDC - Geek Flight
Posted
over 6 years ago
by
Rob Unoki - MSFT
0
Comments
Holy cow. It's a geek convention. I'm at the gate for the flight to San Jose and it's wall to wall super geekdom. There are super geeks everywhere! This platform guy feels a bit out of place. After all we're all headed to the Geek Developer Conference...
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