RobU's Blog

Robert Unoki's blog for mostly Microsoft work related stuff.

Posts
  • RobU's Blog

    XNA Game Studio 4.0 and Windows Phone Series 7 FTW!

    • 2 Comments
    Almost 3 years ago , I had the privilege of working on a demo to provide a sneak peek of Silverlight running on Windows Mobile.  It was a blast to put that together and see it on stage.  But while I love sneak peeks and such, the really rewarding...
  • RobU's Blog

    XNA and Silverlight coming to Windows Phone Series 7

    • 1 Comments
    Wow – it’s been a long time coming :)   I still have memories of putting together the MIX demo of Silverlight running on Windows Mobile several years ago… mainly lots of sleep deprived nights :)  What a long way we’ve come indeed. ...
  • RobU's Blog

    I’m back

    • 3 Comments
    Okay – so I’m not a prolific blogger by any stretch of the imagination. But I am still alive and well. I usually don’t make New Years resolutions.  No wait – I never make New Years resolution.  But recently while vacationing with friends and...
  • RobU's Blog

    XNA Community Games on Xbox Live Beta

    • 0 Comments
    Check out the announcement of the new XNA Creators Club Web Site on the XNA team blog. The creators club web site has a new look and feel with several improvements. One of the coolest new features for premium members is the enabling of Community Game...
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    The Boss in the Red Vest

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    Funny story that I really wanted to share with you all. Moving to the XNA team has meant several changes for me. As I mentioned in my previous post, I've stepped into a Development Manager role.  The Dev team has been simply awesome in making me...
  • RobU's Blog

    Game Studio 3.0 CTP + Zune Support!

    • 0 Comments
    One of the most satisfying times I experience at Microsoft are immediately after a product release. And that day is today - the XNA team is proud to announce the availability of the Game Studio 3.0 CTP (Community Tech Preview)  that supports both...
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    New Adventures

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    Well, guess it's about time for me to post again. I was hoping to be able to post some more about Silverlight for Mobile, but those responsibilities have transferred over to some very capable new team members on the .NET Compact Framework team. As for...
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    XNA Coming to Zune

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    I was really bummed knowing that I would not make it back to the Game Developer Conference (GDC) this year.  I was especially disappointed knowing all of the cool announcements that we would be making around the XNA Community offerings and XNA coming...
  • RobU's Blog

    Christmas Comes Early

    • 1 Comments
    I've always enjoyed the Christmas holiday -but as a gamer, it seems that Christmas is coming a bit early this year. The console gamer side of me is eagerly awaiting the release of Halo 3 on the 25th.  As part of the lead-up to the release, the Halo...
  • RobU's Blog

    Video of Silverlight Mobile Demo at MIX

    • 2 Comments
    Our Product Unit Manager, Scott Holden, did a podcast at MEDC that shows the Silverlight for Mobile demo. I thought some of you will probably find it interesting.
  • RobU's Blog

    MIX07 - Silverlight and the Compact Framework

    • 20 Comments
    Sneak peek at Silverlight running on the .NET Compact Framework on Windows Mobile at MIX07 Keynote...
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    Special Day

    • 1 Comments
    It's been a long 18 months for me. A lot has happened. 19 months ago, I was approached by Mike Zintel and Scott Holden to "come back home" to the .NET Compact Framework team. I was a little hesitant at first since I was thoroughly enjoying the incubation...
  • RobU's Blog

    Endian has Left the Building

    • 0 Comments
    Enough of this endless Endian junk. On to more exciting announcments! I told you all that more details in regards to the XNA Framework would be released at GameFest over the summer. WE'RE ALMOST THERE! GameFest starts tomorrow morning and big announcements...
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    Mr. Endian Bytes Back Part 2

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    For the reader below who asked for an ASCII diagram here you go. Let's say we have the following... typedef struct { SHORT x; SHORT y; } FOO; void BadCode( FOO foo) { foo.x = 0x0102; foo.y = 0x0304; InterlockedIncrement( (PLONG)&foo.x );...
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    Mr. Endian Bytes Back

    • 4 Comments
    The worse endian bug yet - a definite gem for the ages. I spent several hours tracking down a ref counting bug in one of our CLR data structures. The following code snippets are boiled down from a much more complicated structure and set of functions...
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    Insight from an Expert

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    I had the pleasure of talking with Matt Lee on the way back from GDC 2006. He's awesome. He's super personable and humble. And yet a confident giant when it comes to game development, especially on the 360. If you haven't already caught this interview...
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    Is that a Correc Statemen?

    • 1 Comments
    This post serves several purposes. First, give my good buddy who just recently discovered RSS something to read about :) Second, I was asked a "personal" question at work. Why do I not pronounce the "t" in words that end with "t". Well, any readers...
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    One Little, Two Little, Three Little Endian... 0x0A Big Endian Bugs

    • 11 Comments
    Endian issues with System.BitConverter....
  • RobU's Blog

    GDC is Over!

    • 2 Comments
    The swag was flowing freely on Friday. (To my teammates back in Redmond - sorry I didn't have any space left in my bag). I'm sure you'll be surfing the GDC press reports and reviews. Don't forget to check out the GDC rants (there are transcripts posted...
  • RobU's Blog

    GDC Day 2

    • 4 Comments
    Word has spread! We must be doing something right... http://en.wikipedia.org/wiki/XNA_Framework http://www.gamespot.com/news/6146493.html http://www.irishdev.com/NewsArticle.aspx?id=2157 If you haven't guessed by now, I've been spending my time...
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    GDC Day 1

    • 5 Comments
    Wow. It's not the Geek Developer Conference - it's the GAME Developer Conference. ;) What a cool experience! I spent time in a few sessions. Probably the most valuable was the talk given by Pete Isensee where he discussed writing good c and c++ code...
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    GDC - Geek Flight

    • 0 Comments
    Holy cow. It's a geek convention. I'm at the gate for the flight to San Jose and it's wall to wall super geekdom. There are super geeks everywhere! This platform guy feels a bit out of place. After all we're all headed to the Geek Developer Conference...
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