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August, 2006
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Scott Holden's Blog
XNA Game Studio Express Beta is here!
Posted
over 6 years ago
by
ScottHolden
1
Comments
Here is the information on the XNA team blog about how to participate in the beta and send feedback. http://blogs.msdn.com/xna/archive/2006/08/30/731941.aspx There is also a more detailed article describing the XNA Framework. http://blogs...
Scott Holden's Blog
Rico Tames the CLR
Posted
over 6 years ago
by
ScottHolden
0
Comments
Rico posted an article Taming The CLR: How to Write Real-Time Managed Code with the contents of a talk that he presented at MS Gamefest! Great information here! Here are the links to .NET CF GC architecture/information. http://blogs.msdn.com...
Scott Holden's Blog
More on Bitmaps
Posted
over 6 years ago
by
ScottHolden
0
Comments
Chris Tacke, one of our MVPs, also wrote up an article on Bitmap allocation and GC interaction. http://blog.opennetcf.org/ctacke/PermaLink,guid,987041fc-2e13-4bab-930a-f79021225b74.aspx This has good correlation to the article that I wrote. Scott...
Scott Holden's Blog
Do Bitmaps leak memory?
Posted
over 6 years ago
by
ScottHolden
5
Comments
One of the fun parts of my job is talking to customers. However, this means that I sometimes I get asked tough questions…some of them issues in the .NET Compact Framework and sometimes we just need more information for our customers. So here is some information...
Scott Holden's Blog
XNA Game Studio Express!
Posted
over 6 years ago
by
ScottHolden
1
Comments
It’s been a little over a year since my team has been working on bringing the .NET development environment to Xbox 360 by developing a custom Common Language Runtime (CLR) for the Xbox 360 console. The CLR is a piece of the recently announced XNA Game...
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