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Robotic Pandas
On abstractions for building next generation user interfaces that utilize programmable GPUs to provide naturalistic and cinematic experiences.
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November, 2009
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November, 2009
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Robotic Pandas
Designing a GPU-oriented geometry abstraction – Part Two.
Posted
over 3 years ago
by
Sean McDirmid
0
Comments
My last post described the problem of crafting an appropriate geometry abstraction for Bling. Bling previously solved the code problem for vertex and pixel shading, but lacked decent geometry input abstractions as well as an abstraction that supported...
Robotic Pandas
Designing a GPU-oriented geometry abstraction – Part One.
Posted
over 3 years ago
by
Sean McDirmid
0
Comments
One the inputs of rendering via programmable shading on a modern graphics card is a collection of vertices associated with some per-vertex properties used in shader computations. When programming the GPU, this collection of vertices is commonly abstracted...
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