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Sebastien St-Laurent's (AKA Sebby) WebLog
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Sebastien St-Laurent's (AKA Sebby) WebLog
Misc Computer Graphics / Video Game / Tech News (09/30/04)
Posted
over 9 years ago
by
sebby1234
1
Comments
R500 for Xbox2 to be ready at end of Q1 2005 According to reports, the next generation Xbox chip will be ready by the Q1 of next year. The card will be similar in architecture to R520, the upcoming desktop chip, which is code-named 'Fudo'. One major difference...
Sebastien St-Laurent's (AKA Sebby) WebLog
Book Talk: Beginning Game Programming
Posted
over 9 years ago
by
sebby1234
6
Comments
Here is a book which may be of interest to people wanted to get into the field of game programming. Since I was the technical editor on this book, I got to see it early and can give you all some information. This book takes an easy and straightforward...
Sebastien St-Laurent's (AKA Sebby) WebLog
C# Member Properties Recursion?!?!?
Posted
over 9 years ago
by
sebby1234
8
Comments
I was working on some C# tool today when i came along this piece of code i just wrote. public IKJointConstraint JointConstraint { get { return JointConstraint; } set { JointConstraint = value ;} } When i was actually trying to use m_JointConstraint not...
Sebastien St-Laurent's (AKA Sebby) WebLog
Xtreme Game Developers Xpo
Posted
over 9 years ago
by
sebby1234
0
Comments
XGDX will be held at the Computer History Museum in Mountain View, California, October 9-10, 2004 . Join us at the Xtreme Game Developers' Xpo and share your passion for games! If you've attended this show in the past, then you know that XGDX takes gaming...
Sebastien St-Laurent's (AKA Sebby) WebLog
Misc Computer Graphics / Video Game / Tech News (09/22/04)
Posted
over 9 years ago
by
sebby1234
0
Comments
Here my news blurbs for this week :) First AMD-64 optimized game arrives! Atari has announced the arrival of the first AMD-64 optimized game, "Shadow Ops: Red Mercury". This is good news for 64-bit computing and i can't wait to see what level of performance...
Sebastien St-Laurent's (AKA Sebby) WebLog
Press-Release : Learn Real-Time Computer Graphics the Easy Way With “Shaders for Game Programmers and Artists” by Sebastien St-Laurent.
Posted
over 9 years ago
by
sebby1234
4
Comments
In my continued effort to self-promote my book (can't count on the publisher for this ;) ). I've launched my second press release today. :) I've included it below but it can also be read from HERE . (I've included a sample chapter for anybody interested...
Sebastien St-Laurent's (AKA Sebby) WebLog
Book Piracy... Ridiculous pricing?
Posted
over 9 years ago
by
sebby1234
15
Comments
From a story on TechDirt.com : "Upset that students might actually try to learn something without first paying ridiculous sums for textbooks, some textbook publishers are complaining that students are sharing scanned textbooks over file sharing network...
Sebastien St-Laurent's (AKA Sebby) WebLog
Misc Computer Graphics News (09/16/04)
Posted
over 9 years ago
by
sebby1234
1
Comments
I have decided to keep track of interesting news going on in the computer graphics world and make a weekly post (or so) with a few news items and my comments... So here i go... ShaderTech.com has announced the winners of the Summer 2004 Shader Triathlon...
Sebastien St-Laurent's (AKA Sebby) WebLog
Shader for Game Programmers and Artists Errata (Wrong D3DRS_CULLMODE Render State in Chapter 5)
Posted
over 9 years ago
by
sebby1234
1
Comments
Just got my first correction for my book ( Shaders for Game Programmer and Artists ). I'v decided to post most major corrections to my blog for general knowledge and to spread the word out. The erratas are also availible on my homepage . Jeff Hanna points...
Sebastien St-Laurent's (AKA Sebby) WebLog
Contest Reminder: Mini Website Design
Posted
over 9 years ago
by
sebby1234
2
Comments
This post is to serve as a reminder that the mini web design contest for my homepage is still going on till the end of september. So there is plenty of time to send in your entries. For all the contest details, visit my homepage at http://www.sebbybooks...
Sebastien St-Laurent's (AKA Sebby) WebLog
Answer to Question: Converting rendermonkey to fx
Posted
over 9 years ago
by
sebby1234
5
Comments
I received a post from Brandon Furtwangler asking a few general questions about RenderMonkey and converting RM files to FX files. Since it was a long post i though I'd post my answer as a blog entry... I've been learning about shaders and HLSL, but until...
Sebastien St-Laurent's (AKA Sebby) WebLog
Water reflections and clip planes...
Posted
over 9 years ago
by
sebby1234
3
Comments
I am currently meddling with some water reflection code. It is all implemented but it was missing a few key aspects. One of the main problems when building a DYNAMIC reflection map for water is that there shouldn't be anything under the water when you...
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