In my press release earlier today i've announced two new books. Well, one book and one booklet. I've decided to include a more detailed description of my book taken from www.ParadoxalPress.com.
Also note that Paradoxal Press is conducting a pre-order special. If you pre-order now, you get a special price of 29.99 and in addition, free shipping and a free copy of The Complete HLSL Reference.
Below is the information for The Complete Effect and HLSL Guide...
The topic of The Complete Effect and HLSL Guide is shader development and management, and therefore it is written for any developers who have some interest in being efficient at using and integrating shaders within their applications. This book is written to serve as both a teaching and reference manual, making it a must-have to everybody from hobbyist programmers to professional developers. The approach taken throughout The Complete Effect and HLSL Guide makes it the perfect book for anyone who wants to integrate shaders into their application and take advantage of the power of the DirectX effect framework and the HLSL shading language.
TABLE OF CONTENTS
SECTION 1 – The HLSL Shading Language
SECTION 2 – The Effect Files
SECTION 3 – The DirectX Effect Framework
SECTION 4 – Appendices
Sebastien St-Laurent holds a degree in Computer Engineering from Sherbrooke University in Quebec (Canada) where he graduated at top of his class in 1999. Since then, he worked on many video game titles including: Space Invaders, Dave Mira Freestyle BMX, Dave Mira Freestyle BMX2, Aggressive Inline, BMX XXX. Sebastien is now currently employed with the Microsoft Corporation where he is a graphics developer for the Microsoft Game Studios. Sebastien St-Laurent is also a published author who has written “Shaders for Game Programmers and Artists” and is currently working on his next title and doing some editorial work for the upcoming ShaderX4 book.