After the success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4
and the soon shipping ShaderX5, we are looking for authors for
ShaderX6. The book will cover advanced rendering techniques that run
on the DirectX and/or OpenGL run-time with any shader language
available. It will include topics on: Geometry Manipulation; Rendering
Techniques; Software Shaders and Shader Programming Tips; Image Space;
Shadows; 3D Engine Design; Tools; Environmental Effects.

Proposals are due by April 1st, 2007. Please send them to wolf at
shaderx.com. Writing guidelines and a FAQ can be requested from the
same e-mail address. The schedule is available at www.shaderx6.com