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  • Blog Post: Leaving the ACES/FlightSim Team...

    The time has come for me to move on to another pasture. After 4 years as a graphics developer (and more than 8 as a game developer), I have decided to take the plunge and explore something new and different... Yep, starting Dec 3rd, I will be moving from the ACES team to the Media Center Extender...
  • Blog Post: FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings?

    Remember that my Main Blog has moved to www.SebbyLive.com ( FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings? ) The purpose of this post is to address a question that was sent to me in regards to water reflections in general. The question actually is two questions... The...
  • Blog Post: Flight Simulator X Acceleration/SP2 - Water DX10 vs DX9

    Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/Flight-Simulator-X-AccelerationSP2---Water-DX10-vs-DX9.aspx ) About time hunh? I know, acceleration is already out and I was not even finished with the overview of all the features I worked on...
  • Blog Post: FSX Acceleration/SP2 - DX9 Bloom Versus DX10 HDR...

    Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/10/FSX-AccelerationSP2---DX9-Bloom-Versus-DX10-HDR.aspx ) Yay! Time for another post about some of the upcoming graphical changes in FSX SP2/Acceleration. This time I take a look at the topic of Bloom...
  • Blog Post: FSX - SP2 and DX10 Performance

    Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/FSX---SP2-and-DX10-Performance.aspx ) The first point that is worth mentioning here is that SP2 (and therefore Acceleration) do introduce a new slew of performance improvements. These improvements...
  • Blog Post: FSX DX10 - Self Shadowing VCs (DX9 vs DX10 Update)

    Apparently, saying "could have been implemented on DX9" in my previous post in regards to VC self-shadowing stired all sorts of drama on some of the user forums. Although the statement is accurate, I did not explain in more details WHY this was not done and why we kept this feature for DX10 only. This...
  • Blog Post: FSX DX10 - Self Shadowing VCs

    Remember, my complete blog is now at: http://www.SebbyLive.com/ One of the DirectX 10 additions to FSX SP2/Acceleration is the use of self shadowing within the aircraft VCs. For the VC, we use shadowmapping, in a similar way that it is used for the external airfraft self shadowing. This could have...
  • Blog Post: FSX Acceleration, FSX SP2, Direct X10 Support... Time to Dispell the Myths...

    Remember, my complete blog is now at: http://www.SebbyLive.com/ Now that the Acceleration expansion pack and FSX SP2 have finally RTM'ed, I can start discussing some of the specifics relating to the changes and improvements made to both of these. I know this has already been covered in other blog...
  • Blog Post: Moving my Main Blog From MSDN to WWW.SebbyLive.Com

    The time has come to finally move away from hosting my blog on MSDN. There are a few reasons for this transition but the two main deciding factors were that posting personal posts on a MSDN blog seemed odd (at least to me) and that I already had my own website to document my various side-projects so...
  • Blog Post: Announcement: Practical .NET2 and C#2 Second Edition!!

    I was planning on making the announcement later this week but Amazon.com bet me to it with their "pre-order" email... I am indeed running a little behind with the advertisement since the release is set for Oct 15th. But I will have an official press release and an update to www.ParadoxalPress.com later...
  • Blog Post: Interesting AvSim post in regards to FSX and hardware upgrades...

    Was forwarded this really interesting post by Mark Greenblatt on the AvSim forums ( http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=414954&mesg_id=414954&page= ). I've copied the contents below, but what I really liked about the post is that instead of simply ranting...
  • Blog Post: Flight Simulator X Acceleration Pack: The Word is Spreading...

    The word has started to spread about the upcoming Acceleration Pack. Seems that peple are areally looking forward to the new missions, aircrafts and scenery offered in the pack. And of course, this explains the usual "What have I been up to" question :) Also, as part of the development process...
  • Blog Post: Surface Computing... Neat-O...

    Popular Meechanics got a sneak peak of Microsoft Research's Surface Computing Technology. This is really cool technology. Not usefull for all applications but I can see a few things for which this would be useful!! :)
  • Blog Post: Halo Vista Delayed due to Nudity... You'd think engineers would have learned by now!

    Microsoft reps have told Next-Gen the real reason for the Halo 2 Vista delay: partial nudity--specifically someone's backside in the game's map editor, the Entertainment Software Rating Board added today. http://www.next-gen.biz/index.php?option=com_content&task=view&id=5757&Itemid...
  • Blog Post: DX10 Hardware Review

    Here is a good article on the DX10 parts from NVIDIA and ATI. It is worth reading, especially since we have a DX10 optimized version of FSX in the works! http://www.anandtech.com/video/showdoc.aspx?i=2988
  • Blog Post: My new homepage goes live at SebbyLive.com

    I've been mentioning for the past few weeks that i've been working on a new "homepage" for myself where I could post more information on some of my projects, especially in regards to projects that didn't directly relate to my book publishing efforts. I have completed the first version of the website...
  • Blog Post: General Update, a little bit of everything...

    Return to Work First of all, as I've been going through my mailbox, I have recieved several blog related emails that were posted via my blog. Since these emails were sent to my Microsoft email address, I have not been able to read them until this week. So if you did send me an email over the past...
  • Blog Post: ShaderX6 Call for Authors. Last Call!!!

    After the success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4 (Game developer frontline award) and ShaderX5, we are looking for authors for ShaderX6. The book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It will include...
  • Blog Post: ShaderX6 Call for Authors... Second Notice.

    Due to the small response we've had so far, I am reposting the announcement... After the success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4 (Game developer frontline award) and ShaderX5, we are looking for authors for ShaderX6. The book will cover advanced rendering techniques that run...
  • Blog Post: ShaderX6 Call for Authors!

    After the success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4 (Game developer frontline award) and ShaderX5, we are looking for authors for ShaderX6. The book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It will include...
  • Blog Post: So wish GDI+ in .NET had a way to write EPS files.

    Yay, a technical post. It's been a while since I wrote one of those. Been working on EasyBarcode 2.0 and working on the export functionality. One important part of generating barcodes is the ability to export to vector based files so the barcodes can be exported at the best possible resolution. I am...
  • Blog Post: Paradoxal Press Spreads the Holiday Cheer!

    Paradoxal Press Spreads the Holiday Cheer ! This holiday season, Paradoxal Press celebrates big time by offering large discounts and savings on all of our products. From December 1st through December 19th, take advantage of our sale to save three ways: For the Month of December, All Books are at Wholesale...
  • Blog Post: Call for Authors: ShaderX6 - Advanced Rendering

    After the success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4 and the soon shipping ShaderX5, we are looking for authors for ShaderX6. The book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It will include topics on...
  • Blog Post: What's new and happening with Paradoxal Press?

    It has been quite a while since I've posted as to how my book publishing venture is going. And of course, quite alot has happen since my last posting and it is the best time ever to post an update on everything that's been going on. I am just doing a braindump as I am typing but this will probably turn...
  • Blog Post: FSX Review - GamesRadar.com

    Joshua LaTendresse of GamesRadar.com posts a positive preview of “Flight Simulator X.” LaTendresse highlights the 24,000 airports, real-time weather, multiplayer modes and mission-based gameplay. He calls the graphics “jaw-dropping” and reports, “ ' Flight Simulator X’ is the first shot in a salvo of...
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