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  • Blog Post: Leaving the ACES/FlightSim Team...

    The time has come for me to move on to another pasture. After 4 years as a graphics developer (and more than 8 as a game developer), I have decided to take the plunge and explore something new and different... Yep, starting Dec 3rd, I will be moving from the ACES team to the Media Center Extender...
  • Blog Post: FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings?

    Remember that my Main Blog has moved to www.SebbyLive.com ( FSX: What is the Difference Between the Water 2.X Low/Mid/High/Max Settings? ) The purpose of this post is to address a question that was sent to me in regards to water reflections in general. The question actually is two questions... The...
  • Blog Post: EasyBarcode and Parctical .NET2 and C#2 Free with TrialPay

    What is TrialPay? Paradoxal Press is happy a new service called TrialPay which can allow you to get some of our products for free! TrialPay allows you to purchase products by trying something else. Sign up with any one of our preselected partners and we will pay for your product. What Products Can you...
  • Blog Post: Flight Simulator X Acceleration/SP2 - Water DX10 vs DX9

    Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/Flight-Simulator-X-AccelerationSP2---Water-DX10-vs-DX9.aspx ) About time hunh? I know, acceleration is already out and I was not even finished with the overview of all the features I worked on...
  • Blog Post: Neat Way to Generate Indirect Software Sales.

    Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/Neat-Way-to-Generate-Indirect-Software-Sales.aspx ) My Winzip trial expired again, but this time I noticed something interesting. In addition to the " Buy Now " option, there was now a " Use TrialPay...
  • Blog Post: FSX Acceleration/SP2 - DX9 Bloom Versus DX10 HDR...

    Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/10/FSX-AccelerationSP2---DX9-Bloom-Versus-DX10-HDR.aspx ) Yay! Time for another post about some of the upcoming graphical changes in FSX SP2/Acceleration. This time I take a look at the topic of Bloom...
  • Blog Post: Press Release - Paradoxal Press Announces New Books on Computer Programming

    The art of computer programming is about to get easier thanks to Paradoxal Press’ future releases of “Practical Ruby on Rails” and “The Complete Effect and HLSL, DirectX 10 Edition” as well as its just-released second edition “Practical .NET2 and C#2,” a new book that is now available for purchase. This...
  • Blog Post: Practical .NET2 and C#2 is Finally Available for Sale!

    The second edition of Practical .NET2 and C#2 is finally available for sale on www.ParadoxalPress.com . The official release date is technically on October 15th but it is possible that outside orders (such as on Amazon) be a little delayed. This is due to the fact that copies of the book were delivered...
  • Blog Post: FSX - SP2 and DX10 Performance

    Remember, my complete blog is now at: http://www.SebbyLive.com/ ( http://www.sebbylive.com/post/2007/11/FSX---SP2-and-DX10-Performance.aspx ) The first point that is worth mentioning here is that SP2 (and therefore Acceleration) do introduce a new slew of performance improvements. These improvements...
  • Blog Post: FSX DX10 - Self Shadowing VCs (DX9 vs DX10 Update)

    Apparently, saying "could have been implemented on DX9" in my previous post in regards to VC self-shadowing stired all sorts of drama on some of the user forums. Although the statement is accurate, I did not explain in more details WHY this was not done and why we kept this feature for DX10 only. This...
  • Blog Post: FSX DX10 - Self Shadowing VCs

    Remember, my complete blog is now at: http://www.SebbyLive.com/ One of the DirectX 10 additions to FSX SP2/Acceleration is the use of self shadowing within the aircraft VCs. For the VC, we use shadowmapping, in a similar way that it is used for the external airfraft self shadowing. This could have...
  • Blog Post: Moving my Main Blog From MSDN to WWW.SebbyLive.Com

    The time has come to finally move away from hosting my blog on MSDN. There are a few reasons for this transition but the two main deciding factors were that posting personal posts on a MSDN blog seemed odd (at least to me) and that I already had my own website to document my various side-projects so...
  • Blog Post: Announcement: Practical .NET2 and C#2 Second Edition!!

    I was planning on making the announcement later this week but Amazon.com bet me to it with their "pre-order" email... I am indeed running a little behind with the advertisement since the release is set for Oct 15th. But I will have an official press release and an update to www.ParadoxalPress.com later...
  • Blog Post: I so Wish GMail had an API!!

    Yes, I admit it. I use Gmail for my personal and www.ParadoxalPress.com email (through their Gmail for domain support). Not that I dislike Hotmail, and they have made great strides from the original version of Hotmail. For me it's a matter of freedom and which software best suits the way I work and...
  • Blog Post: Surface Computing... Neat-O...

    Popular Meechanics got a sneak peak of Microsoft Research's Surface Computing Technology. This is really cool technology. Not usefull for all applications but I can see a few things for which this would be useful!! :)
  • Blog Post: Halo Vista Delayed due to Nudity... You'd think engineers would have learned by now!

    Microsoft reps have told Next-Gen the real reason for the Halo 2 Vista delay: partial nudity--specifically someone's backside in the game's map editor, the Entertainment Software Rating Board added today. http://www.next-gen.biz/index.php?option=com_content&task=view&id=5757&Itemid...
  • Blog Post: DX10 Hardware Review

    Here is a good article on the DX10 parts from NVIDIA and ATI. It is worth reading, especially since we have a DX10 optimized version of FSX in the works! http://www.anandtech.com/video/showdoc.aspx?i=2988
  • Blog Post: The Tahoe Devkit is In!

    After a long wait, my "Tahoe" dev kit has finally come in a few days ago. Comes in a nice little case, with everything needed to get started. The CD does contain a CD with a wide variety of samples. I have not had a chance to play with it yet, but the first things I need to determine are: ...
  • Blog Post: The One-Haned Post... :)

    No, nothing twisted. Just still have my splint on my right hand so I almost have to type using a single hand :) Its been a while since i've posted a general update. So I thought today would be as good a day as any... Health Last week has been pretty bad health wise. If you factor in my finger surgery...
  • Blog Post: Misc Update for 04/16... Well 04/17...

    Near 1 am, getting tired. So it is indeed time to go to bed. But since I havn't posted in a few days, I thought I would post a quick update. House Life Actually started working more on the house with my wife. Not that we hadn't been doing anything before but most of it was planning. We've actually...
  • Blog Post: A Little Addition to my Home Automation Project.

    Just found this BLOG POST which includes a video demonstrating the use of the .NET Micro framework with the freescale reference board. Really shows how easy it can make the development of an embeded application!
  • Blog Post: Staring a New Hobby Project: Home Automation System

    My new house is outfited with an old (I mean 20 years old) intercom system. Although the system itself is still functional, I want to create a new open-source and flexible system to replace the existing system. Since my background is in Computer Egineering (which includes some electrical engineering...
  • Blog Post: All Websites Finally Back Up!

    Wow. Took a while!! Well, www.SebbyLive.com was back up mid-day today. But www.ParadoxalPress.com took a little longer as I had more setup to do (such as uploading several GB of data, re-installing the SSL certs, ...). As a side note, my server is hosted by http://www.calpop.com/ , I have a dedicated...
  • Blog Post: Intel Delivers Its Fastest Enthusiast Quad-Core Processor

    Yep. It's time for 4 core processors! And yes, the upcoming update to Flight Sim will take even more advantage of multi-core machines. I have to admit that i've had a quad-core prototype box on my desk for a while. And it sure screams when either running multiple applications or (multi-core ready) applications...
  • Blog Post: My First (half) Week Back at Work is Over. How did it go?

    I have to admint that is is somewhat of a dramatic change going back to work after being off for so long. You do get used to living on your own schedule and dealing with every day things at your own pace. Work-wise, there wasn't that much going on this week for me. My week mostly consisted of catching...
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