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Windows Developer News for the week of Aug. 20th, 2010
This was a heck of a week for the Windows Developer Center . In summary: The browsable list of Windows Programming Topics was updated with pivot tables We launched a new learning path for Programming with Power Management Direct Compute 250: Integration with the Graphics Pipeline was featured...
20 Aug 2010
Windows Developer News for the week of Aug. 13th, 2010
News and Updates Chapters 6,7, and 8 for the Hilo series have been published. If you are trying to learn how to write a windows app , this is one of the best places to start. Chapter 6 of the Hilo series covers Hilo integration with D2D . Chapter 7 covers how Hilo is using Windows animation manager...
13 Aug 2010
Windows Developer News for the week of Aug. 8th, 2010
This week has been a rather eventful week. Lots of releases and updates were announced and published. The Direct Compute Series lecture: DirectCompute 210: GPU Optimizations and Performance was featured on Channel 9. James Fung, a Developer from NVIDIA, has been answering comments in the feed. If...
6 Aug 2010
Hilo Chapter 4 and new DirectCompute lectures live
So we just finished updating the Hilo article series to include another chapter . This chapter covers the design considerations that were made before the team underwent development with the project. They covered a number of interesting brainstorming and design topics that are uncommon for MSDN. For example...
30 Jun 2010
Basics of DirectCompute now live on Channel 9
The fourth video in the DirectCompute series, Basics of DirectCompute , is now live on Channel 9. In this video, Jason Yang from ATI/AMD teaches you the basics of developing applications that use DirectCompute. The following topics are covered: Instantiating a DirectCompute device Writing and...
23 Jun 2010
New Videos for DirectCompute Lecture Series
We just finished posting the third video in the DirectCompute lecture series . The video is titled: DirectCompute 110: Memory Patterns . In this video, Matt Sandy, a program manager on the DirectX team, provides an in depth look at memory usage patterns in DirectCompute. The following topics are covered...
21 Jun 2010
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