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  • Blog Post: My first Screencast Series covering Windows Touch in C++/Win32 is Live!

    A few months ago, I worked on some very simple samples that demonstrate how to program Windows touch applications in Win32 using GDI for drawing and C++ as the underlying programming language. C++ Source code accompanying the Windows Touch Screencasts is available on code gallery. Appologies for the...
  • Blog Post: Roomba + Netbook = Telepresence Video Chat Robot

    I recently built a robot based on a roomba and a netbook based on the telepresence video chat robot created by Johnny Lee for his blog. For my design, I took a metal grate and drilled some holes into it and then formed a shape that would position the laptop higher off the ground than just placing it...
  • Blog Post: MSDN Library and our "Coverage" Standards

    CodeProject I want to preface this article that the processes described are not generic to Microsoft and are specific to my team at the time that I was writing SDK documentation. Please take this information with a grain of salt as processes on other teams (under different management, for example...
  • Blog Post: Custom Gestures for 3D Manipulation Using Windows Touch in C++

    My CodeProject Entries My CodeProject Entries At PDC 2009, Reed Townsend presented some very exciting multitouch samples in a presentation: Windows Touch Deep Dive. The following video shows the presentation: This blog post covers the code behind the custom 3D manipulations...
  • Blog Post: Creating Windows Touch Control Frameworks in C++ (PhotoStrip)

    My CodeProject Entries At PDC 2009, Reed Townsend presented some very exciting multitouch samples in a presentation: Windows Touch Deep Dive. The following video shows the presentation: Many customers have been asking about how to properly handle multiple window...
  • Blog Post: Windows Developer News for the week of Aug. 13th, 2010

    News and Updates Chapters 6,7, and 8 for the Hilo series have been published. If you are trying to learn how to write a windows app , this is one of the best places to start. Chapter 6 of the Hilo series covers Hilo integration with D2D . Chapter 7 covers how Hilo is using Windows animation manager...
  • Blog Post: Hilo Chapter 3 is now live!

    The third Chapter of the Hilo browser article series has gone live today. In this chapter, the Hilo team discusses the technology decisions that they made while they were developing their application. In summary, they cover: Choosing the programming language for applications Choosing the development...
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