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  • Blog Post: Getting to the Media FastPath

    Earlier this week, us in the Silverlight perf and media teams reviewed Ben Waggoner's tutorial on how to build fast media players, check it out here: http://on10.net/blogs/benwagg/Building-high-performance-Silverlight-Media-Players/ Tis a great how to guide. (now I'm really going home. Seema...
  • Blog Post: EnableFramerateCounter, Setting your Framerate correctly

    Debug tool I posted about EnableFramerateCounter before -- it is a simple little debugging setting that you can use when trying to figure out: Which of these designs hurts my framerate more? If I add this module in, does it hurt my framerate? To figure these out, you can: Set the plugin...
  • Blog Post: PDC: Deep Dive into building an optimized graphics-intensive SL app

    Thank you everyone for attending. For those who could not make it, you can check out my talk here on channel9 , it was PC06: In this deep dive session we pull the covers off of the layout, rendering, and media pipelines to discuss how things work and how to optimize your application. This session...
  • Blog Post: XPerf: A CPU Sampler for Silverlight

    For those of you who are a) building graphics-intensive applications or b) trying to debug your performance, I would like to introduce xperf and xperfview. These are two profiling tools which can be used to analyze the performance of any Microsoft technology, including Silverlight. These tools...
  • Blog Post: Perf Debugging Tips: EnableRedrawRegions & a performance bug in VideoBrush

    Was chatting with Andy Beaulieu at Remix Boston, and he was commenting that it seems that Silverlight only draws when needed -- it is true, we try to not waste your CPU cycles. For Perf debugging, a way to tell when you are causing a redraw is to turn on the control's EnableRedrawRegions property. ...
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