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SilverLite
Layered windows...SW is sometimes faster than HW
Posted
over 7 years ago
by
seemar1
8
Comments
Previously, I had posted that Avalon’s layered windows on XP will be rendered via the software pipeline. One can create a layered window by setting Window.AllowsTransparency="true". I’ve seen a few forum posts about performance issues, and the key takeaway...
SilverLite
After animating text, the text seems to pause for 1 second and then render more sharply than before. Why is that?
Posted
over 7 years ago
by
seemar1
3
Comments
In all 4 images, we see anti-aliased, sub-pixel positioned, ClearType text. The rendering on the right column is pixel snapped, which sends the glyphs through a refined codepath by Mikhail Lyapunov for rendering the final text in an extremely polished...
SilverLite
HW Acceleration of Layered Windows for RTM
Posted
over 7 years ago
by
seemar1
6
Comments
To obtain GPU-accelerated rendering, Windows Presentation Foundation (WPF) normally renders and presents graphical content through the DirectX pipeline – including the composition of the scene geometry and presentation of the results. Since before...
SilverLite
Avalon Hardware Acceleration & Video Driver Compat
Posted
over 7 years ago
by
seemar1
6
Comments
Hello. Seema Ramchandani here, PM of the Avalon 2d & 3D graphics team. Many people have asked me about what is this celebrated feature called “Hardware Acceleration”. In this post, “hardware acceleration” refers to harnessing the GPU to render...
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