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  • Blog Post: Using an Accelerometer to Build a Game Controller

    The XNA team created their XNA Game Studio to simplify the creation of games for: Windows, the Xbox 360, the Zune, and the Windows Phone 7 Series. The Game Studio includes the XNA Framework--a set of managed libraries that are designed for game development. Version 3.1 allows you to create games for...
  • Blog Post: State Transition in Location Drivers : Best practices

    This post will be talking about best practices for handling state to get the best behaviors from the Location API. Before reviewing our best practice guidance we recommend you read up on “ Writing a Location Sensor Driver ”. With information above in mind, let’s now talk about best practices for handling...
  • Blog Post: Developing Your First Sensor Driver – Part 2

    In the last blog post we investigated the fundamental characteristics of a sensor driver (properties and data fields) and how the Sensor Class Extension interacts with them. Here we will expand the basic driver template to include raising events and managing clients. A client is an application that has...
  • Blog Post: Developing Your First Sensor Driver – Part 1

    The Windows Driver Kit (WDK) is a great place to get started when writing your first sensor driver. In this post we will take a look at the Sensor Driver Skeleton Sample , which provides a basic sensor driver template. A future post will investigate the Time Sensor Sample to learn about incorporating...
  • Blog Post: The Parallax Introduction to Sensors Kit

    Accelerometers, motion-sensors, distance-sensors, and compasses. What do these sensors have in common? They compose the Introduction to Sensors Kit that the Parallax Corporation sells for $79.99. Purchase this kit , a programmable microcontroller like the Parallax BS2 , a kit board , and a serial cable...
  • Blog Post: The Sensor and Location Platform Drill Down – Part 1 : The Sensor DDI

    Welcome back and Happy New Year! As we resume our blog in the new year, we begin by doing a series of what we call drill-down posts, where we look at a particular part of the Sensor & Location Platform and do a deep dive into its various components and piece through its technical aspects. We begin...
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