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July, 2008
Index
Categorized index of old blog posts
Recent Posts
IntermediateSerializer vs. XmlSerializer
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Pandemonium
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
ShaderX2
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
I love fixing bugs
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
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Archives
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(14)
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July, 2008
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Shawn Hargreaves Blog
IntermediateSerializer vs. XmlSerializer
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
2
Comments
I'm posting again! This must mean my workload has quieted down , right? Sadly no. My dev machine is currently tied up running a build and unit test pass, plus I'm building the Zune tree at the same time, which has slowed things to a crawl. I would normally...
Shawn Hargreaves Blog
Pandemonium
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
0
Comments
Andy Patrick, an ex-Rare developer of Kameo and Viva Pinata fame, has started blogging about his adventures making a game with the XNA Framework. His first couple of posts have some great advice about the importance of building good debugging support...
Shawn Hargreaves Blog
ShaderX2
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
0
Comments
Many years ago, in my former life as a UK game developer, I wrote a couple of chapters for a book called ShaderX2. And now this is available for download as a PDF. How cool is that? It would be great if more publishers would release their old books for...
Shawn Hargreaves Blog
I love fixing bugs
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
6
Comments
There is something deeply satisfying about prolonged periods of bug fixing. Of course writing original code can be satisfying too, but at least for me, fixing bugs tickles an itch that normal programming simply cannot reach. I think partly this is because...
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