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August, 2008
Index
Categorized index of old blog posts
Recent Posts
Why IntermediateSerializer control attributes are not part of the Content Pipeline
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Customizing IntermediateSerializer, part 2
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Customizing IntermediateSerializer, part 1
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
BasicEffect: a misnomer?
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
BasicEffect and SpriteBatch shader source code
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
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August, 2008
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Shawn Hargreaves Blog
Why IntermediateSerializer control attributes are not part of the Content Pipeline
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
6
Comments
IntermediateSerializer is intended for use during the content build process, so it is implemented in the Microsoft.Xna.Framework.Content.Pipeline assembly. This is not available on Xbox or Zune, and not part of the framework redistributable, which makes...
Shawn Hargreaves Blog
Customizing IntermediateSerializer, part 2
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
8
Comments
What can you do when serialization helper properties just aren't enough? Bring out the big guns and write your own ContentTypeSerializer. If you have ever written a ContentTypeWriter or ContentTypeReader, this should seem familiar. To customize the XML...
Shawn Hargreaves Blog
Customizing IntermediateSerializer, part 1
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
1
Comments
So, you are using IntermediateSerializer to import XML data into your content build process. Excellent! Having read my previous post , you understand how to control the formatting of your XML via attributes. Even better!! Lets say you want to serialize...
Shawn Hargreaves Blog
BasicEffect: a misnomer?
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
1
Comments
XNAThomas asks : "I tried with all the models from the Spacewar starter kit and they seem to all have the same problem. The cockpit and engine exhausts never get the correct material/texture/lighting, although the fuselage looks fine." Short...
Shawn Hargreaves Blog
BasicEffect and SpriteBatch shader source code
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
5
Comments
I'm pleased to announce we have released the HLSL source code for the shaders used by BasicEffect and SpriteBatch . If you are just getting started with shaders and looking for something simple, these are probably not the best place to start. I would...
Shawn Hargreaves Blog
Everything you ever wanted to know about IntermediateSerializer
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
19
Comments
It is good to know how to fish , but sometimes you just want to go to the store and buy a salmon that somebody else already caught for you. With this in mind, here is my attempt to fill in the blanks about exactly how to use IntermediateSerializer . The...
Shawn Hargreaves Blog
Teaching a man to fish
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
14
Comments
Variants of the following question come up somewhat regularly on the XNA forums: I want to import game data from an XML file I plan to do this using the Content Pipeline IntermediateSerializer I have my custom data type all ready to go ...
Shawn Hargreaves Blog
How serializers work
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
3
Comments
To understand the differences between the XNA Framework IntermediateSerializer and the standard .NET XmlSerializer, it can be useful to look at how they are implemented. Fundamentally, all serializers work in a similar way: Use the .NET Reflection API...
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