Shawn Hargreaves Blog
Huzzah! The talks from GameFest 2008 are up on MSDN.
Among this veritable cornucopia of goodies, you will find two talks from yours truly, Networking, Traffic Jams, and Schrödinger's Cat and Building Worlds with the Content Pipeline.
Eli spoke about Real World Content Pipeline Examples, while Mitch covered Creating Great Community Games and What’s New in XNA Game Studio 3.0, and Frank handled XNA Game Studio Performance: Multithreading and GPU.
Thanks a lot;) It's very good that they are with recorded audio too.
Awesome. Can't wait to look at these. Thanks!
After listening to you and Eli talk about the Content Pipeline, I'm looking at it in a new way, shame I didn't find out how useful it is until now.
I just didn't get what it was or what I could do with it. I thought it was just to convert images and models and save data structures to disk.
Thanks for a brilliant talk.