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October, 2008
Index
Categorized index of old blog posts
Recent Posts
DXT compression for normalmaps
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Is DXT texture compression worth it?
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Texture compression
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Instances and indices and vfetch - oh my!
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Dishwasher localization
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
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October, 2008
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Shawn Hargreaves Blog
DXT compression for normalmaps
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
7
Comments
If you apply DXT compression to a normal map texture, the results are usually pretty awful. But there are some simple things you can do to improve the quality. First off, notice how in a tangent space normalmap, the Z component always faces roughly outwards...
Shawn Hargreaves Blog
Is DXT texture compression worth it?
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
4
Comments
Artists don't like lossy compression. They particularly don't like DXT texture compression . " I spent hours slaving away to create this beautiful, pristine image, and now you want to do WHAT to it? " But the thing is, you don't get to make...
Shawn Hargreaves Blog
Texture compression
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
6
Comments
If you are doing 3D graphics with the XNA Framework, you are probably already using compressed textures, even if you don't realize it. It occurred to me it might be interesting to explain what these are and how they work. Note that texture compression...
Shawn Hargreaves Blog
Instances and indices and vfetch - oh my!
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
3
Comments
I'm cross posting this discussion from an internal Microsoft mailing list, because I'm so awesomely cool that I just can't bear the thought of everything I ever wrote not being indexed and archived for posterity :-) My reply to a question about...
Shawn Hargreaves Blog
Dishwasher localization
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
6
Comments
The latest post from James Silva discusses the drudgeful process of localizing Dishwasher. This triggered a range of incoherent and rambling thoughts, which for some reason I am inspired to post here. It is amazing how much work can be involved...
Shawn Hargreaves Blog
SendDataOptions.Chat in XNA Game Studio 3.0
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
7
Comments
Xbox LIVE encrypts all network traffic. This makes it hard for people to cheat by intercepting and modifying packets. However, communication data is required to be sent via an unencrypted channel. Because of this, each LIVE packet contains two sections...
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