Sign In
MSDN Blogs
Microsoft Blog Images
More ...
Shawn Hargreaves Blog
Links
Shawn's Homepage
Twitter @shawnhargreaves
Common Tasks
Blog Home
Email Blog Author
RSS for posts
RSS for comments
Legal
using Microsoft.Disclaimer;
Disclaim("This is my blog");
Disclaim("I am not Microsoft");
Disclaim("I speak for myself");
Disclaim("All rights reserved");
December, 2008
Index
Categorized index of old blog posts
Recent Posts
Pixel perfect collision detection using GPU occlusion queries
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Zune battery versus hard drive
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Zune landscape mode
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Zune battery efficiency
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
So many buttons on the gamepad
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Archives
Archives
January 2012
(2)
December 2011
(3)
November 2011
(2)
October 2011
(6)
July 2011
(2)
June 2011
(1)
May 2011
(3)
April 2011
(10)
March 2011
(6)
February 2011
(3)
January 2011
(3)
December 2010
(6)
November 2010
(8)
October 2010
(9)
September 2010
(14)
August 2010
(5)
July 2010
(9)
June 2010
(6)
May 2010
(7)
April 2010
(14)
March 2010
(17)
February 2010
(11)
January 2010
(2)
December 2009
(4)
November 2009
(5)
October 2009
(4)
September 2009
(3)
August 2009
(3)
July 2009
(8)
June 2009
(15)
May 2009
(9)
April 2009
(6)
March 2009
(6)
February 2009
(5)
January 2009
(5)
December 2008
(5)
November 2008
(5)
October 2008
(6)
September 2008
(9)
August 2008
(8)
July 2008
(4)
June 2008
(3)
May 2008
(6)
April 2008
(9)
March 2008
(4)
February 2008
(2)
January 2008
(4)
December 2007
(12)
November 2007
(6)
October 2007
(6)
September 2007
(7)
August 2007
(4)
July 2007
(7)
June 2007
(6)
May 2007
(5)
April 2007
(11)
March 2007
(18)
February 2007
(3)
January 2007
(9)
December 2006
(14)
November 2006
(8)
September 2006
(3)
August 2006
(7)
MSDN Blogs
>
Shawn Hargreaves Blog
>
December, 2008
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
Shawn Hargreaves Blog
Pixel perfect collision detection using GPU occlusion queries
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
8
Comments
Ladies and gentlemen, I hereby present my final joke of 2008: Q: what do you get if you cross a stencil buffer with an occlusion query? A: pixel perfect collision detection! Ok, the joke sucks. But I think the technique has merit: Temporarily disable...
Shawn Hargreaves Blog
Zune battery versus hard drive
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
0
Comments
I made it back from a fantastic vacation in Thailand to find Seattle covered in snow . I'm pleased to report that my attempts at making a battery efficient Zune game worked out pretty well. On the return flight I listened to music for 8 hours, while playing...
Shawn Hargreaves Blog
Zune landscape mode
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
6
Comments
My Zune Freecell game runs in 320x240 landscape mode, rather than the default 240x320 portrait orientation. Unfortunately, the XNA Framework does nothing to help you render rotated scenes. Fortunately, you can do this rather easily by drawing everything...
Shawn Hargreaves Blog
Zune battery efficiency
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
2
Comments
I'm going on vacation to Thailand tomorrow ( touch wood ). But I'm more worried about the flight itself than the current political unrest. My partner Tracy is prone to fidget, plus she has a major Freecell addiction. Combining a 14 hour flight with suddenly...
Shawn Hargreaves Blog
So many buttons on the gamepad
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
2
Comments
My girlfriend (not a gamer) is addicted to Word Soup . I (also not much of a gamer) am enjoying browsing through the many Community Games , admiring their tremendous variety, creativity, and (at least in some cases :-) polish. But here's the thing: too...
Page 1 of 1 (5 items)