Sign In
MSDN Blogs
Microsoft Blog Images
More ...
Shawn Hargreaves Blog
Links
Shawn's Homepage
Twitter @shawnhargreaves
Common Tasks
Blog Home
Email Blog Author
RSS for posts
RSS for comments
Legal
using Microsoft.Disclaimer;
Disclaim("This is my blog");
Disclaim("I am not Microsoft");
Disclaim("I speak for myself");
Disclaim("All rights reserved");
January, 2009
Index
Categorized index of old blog posts
Recent Posts
MotoGP: crash camera
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
MotoGP: bike damage
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
MotoGP: the sun
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
What's the difference between a technique and a hack?
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Overscan, title safe areas, and test cost
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Archives
Archives
January 2012
(2)
December 2011
(3)
November 2011
(2)
October 2011
(6)
July 2011
(2)
June 2011
(1)
May 2011
(3)
April 2011
(10)
March 2011
(6)
February 2011
(3)
January 2011
(3)
December 2010
(6)
November 2010
(8)
October 2010
(9)
September 2010
(14)
August 2010
(5)
July 2010
(9)
June 2010
(6)
May 2010
(7)
April 2010
(14)
March 2010
(17)
February 2010
(11)
January 2010
(2)
December 2009
(4)
November 2009
(5)
October 2009
(4)
September 2009
(3)
August 2009
(3)
July 2009
(8)
June 2009
(15)
May 2009
(9)
April 2009
(6)
March 2009
(6)
February 2009
(5)
January 2009
(5)
December 2008
(5)
November 2008
(5)
October 2008
(6)
September 2008
(9)
August 2008
(8)
July 2008
(4)
June 2008
(3)
May 2008
(6)
April 2008
(9)
March 2008
(4)
February 2008
(2)
January 2008
(4)
December 2007
(12)
November 2007
(6)
October 2007
(6)
September 2007
(7)
August 2007
(4)
July 2007
(7)
June 2007
(6)
May 2007
(5)
April 2007
(11)
March 2007
(18)
February 2007
(3)
January 2007
(9)
December 2006
(14)
November 2006
(8)
September 2006
(3)
August 2006
(7)
MSDN Blogs
>
Shawn Hargreaves Blog
>
January, 2009
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
Shawn Hargreaves Blog
MotoGP: crash camera
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
2
Comments
The most complicated part of the MotoGP rider animation was the crash sequences. These were controlled by the physics engine, which modeled the rider as a simple sphere, computing how it should slide, tumble, and bounce off obstacles. The animation system...
Shawn Hargreaves Blog
MotoGP: bike damage
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
1
Comments
We wanted the MotoGP bikes to show visible damage after they crashed. This wasn't a core feature, just a nice-to-have if we could make it work without too much effort. These were the days of shader model 1.1, which is limited to 8 pixel shader instructions...
Shawn Hargreaves Blog
MotoGP: the sun
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
0
Comments
The MotoGP sun effect started out similar to this XNA Framework lensflare sample: Use a GPU occlusion query to detect when the sun is visible Draw a big and very soft glow sprite Draw a series of smaller lensflare sprites But we weren't satisfied. If...
Shawn Hargreaves Blog
What's the difference between a technique and a hack?
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
2
Comments
While answering a question on the Creators Club forums , I found myself thinking about the difference between general purpose rendering techniques, which tend to be flexible, reusable, and widely understood, versus game specific hacks, which rely on creativity...
Shawn Hargreaves Blog
Overscan, title safe areas, and test cost
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
3
Comments
Before I joined Microsoft, I had never heard the term "test cost". (cue joke about how this is because I used to work in game development, and game developers never bother to test anything :-) But of course I tested my work. Every good developer...
Page 1 of 1 (5 items)