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Index
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Recent Posts
Sibelius r0x0rz
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Automatic XNB serialization in XNA Game Studio 3.1
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Is floating point math deterministic?
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
MotoGP: replays
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
MotoGP: skidmarks
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
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Shawn Hargreaves Blog
Automatic XNB serialization in XNA Game Studio 3.1
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
38
Comments
One of the new features in Game Studio 3.1 is automatic serialization for .xnb files. This is a feature I have wanted ever since we first designed the Content Pipeline, so it makes me very happy that we finally found time to implement it! Short...
Shawn Hargreaves Blog
Is floating point math deterministic?
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
5
Comments
I like my couch, and spend time sitting on it pretty much every evening. But I’m scared of what lies beneath it. An ungodly mix of food crumbs, cat hair, decaying skin cells... <shudder> I try not to think about it, and avoid looking under there...
Shawn Hargreaves Blog
MotoGP: skidmarks
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
4
Comments
When a bike drove off the road, or braked so hard it lost traction, we wanted to leave a visible skidmark. We could reuse existing collision data for this, as the physics engine had already computed the contact point between the wheel and ground. We created...
Shawn Hargreaves Blog
MotoGP: replays
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
4
Comments
MotoGP had the ability to store and replay race events, and could save replays to disk. Players used this to view races after they finished, and in timetrial mode to race against a "ghost bike" that was playing back their previous best lap....
Shawn Hargreaves Blog
Sibelius r0x0rz
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
1
Comments
Seattle weather can be pretty depressing this time of year. It rains, then it's cloudy, and then it rains some more. I can hardly even remember what warm sunlight feels like! But I discovered a workaround: listen to Sibelius symphonies with the...
Shawn Hargreaves Blog
MotoGP: custom paint jobs
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
0
Comments
MotoGP included a feature that let players customize their bikes, choosing their own color scheme and adding up to eight vector layers (rectangles, circles, or text) to build up a custom logo. Here is the editor in action: Our design had the following...
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