Sign in
MSDN Blogs
Microsoft Blog Images
More ...
Shawn Hargreaves Blog
Links
Shawn's Homepage
Twitter @shawnhargreaves
Common Tasks
Blog Home
Email Blog Author
RSS for posts
RSS for comments
Legal
using Microsoft.Disclaimer;
Disclaim("This is my blog");
Disclaim("I am not Microsoft");
Disclaim("I speak for myself");
Disclaim("All rights reserved");
Index
Categorized index of old blog posts
Recent Posts
Gimp texture importer
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Photoshop texture importer!
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Photoshop texture importer?
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Shawn's musical find of the week
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Forums vs. private email
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Archives
Archives
February 2013
(1)
January 2013
(3)
December 2012
(2)
November 2012
(4)
October 2012
(4)
July 2012
(1)
June 2012
(1)
May 2012
(1)
April 2012
(1)
March 2012
(2)
January 2012
(2)
December 2011
(3)
November 2011
(2)
October 2011
(6)
July 2011
(2)
June 2011
(1)
May 2011
(3)
April 2011
(10)
March 2011
(6)
February 2011
(3)
January 2011
(3)
December 2010
(6)
November 2010
(8)
October 2010
(9)
September 2010
(14)
August 2010
(5)
July 2010
(9)
June 2010
(6)
May 2010
(7)
April 2010
(14)
March 2010
(17)
February 2010
(11)
January 2010
(2)
December 2009
(4)
November 2009
(5)
October 2009
(4)
September 2009
(3)
August 2009
(3)
July 2009
(8)
June 2009
(15)
May 2009
(9)
April 2009
(6)
March 2009
(6)
February 2009
(5)
January 2009
(5)
December 2008
(5)
November 2008
(5)
October 2008
(6)
September 2008
(9)
August 2008
(8)
July 2008
(4)
June 2008
(3)
May 2008
(6)
April 2008
(9)
March 2008
(4)
February 2008
(2)
January 2008
(4)
December 2007
(12)
November 2007
(6)
October 2007
(6)
September 2007
(7)
August 2007
(4)
July 2007
(7)
June 2007
(6)
May 2007
(5)
April 2007
(11)
March 2007
(18)
February 2007
(3)
January 2007
(9)
December 2006
(14)
November 2006
(8)
September 2006
(3)
August 2006
(7)
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
Shawn Hargreaves Blog
Gimp texture importer
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
2
Comments
It's not just about Photoshop any more: Louis Ingenthron made a Gimp .xcf importer for the XNA Framework Content Pipeline. Sweet!
Shawn Hargreaves Blog
Photoshop texture importer!
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
5
Comments
Awesome XNA MVP Matt Pettineo responded to my previous post by doing exactly what I hoped someone might do, and created a Photoshop .psd importer for the XNA Framework Content Pipeline. And for my next trick: man, wouldn't it be cool if some enterprising...
Shawn Hargreaves Blog
Photoshop texture importer?
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
3
Comments
Michael Klucher writes about a Paint.NET plugin for loading and saving Photoshop files . And this plugin includes C# source for parsing the .psd format. Hmm. I wonder how hard it would be to turn this into an XNA Framework texture importer, so you could...
Shawn Hargreaves Blog
Shawn's musical find of the week
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
0
Comments
Da Lama ao Caos , by Chico Science & Nação Zumbi. Released in 1994, but I only just discovered it. Brazilian hip-hop spiced with a dash of Jane's Addiction. Great stuff.
Shawn Hargreaves Blog
Forums vs. private email
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
4
Comments
I hate writing this post. It makes me feel like a grouchy old man. I like to be helpful and share whatever things I know. This is not an official part of my job (I don't get paid for it) but I find it helps me think, helps me understand what pain points...
Shawn Hargreaves Blog
Dean on Avatars
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
0
Comments
My colleague Dean has a post about the upcoming Avatar functionality in Game Studio 3.1. He says this is but the first of many, so keep an eye on his site!
Shawn Hargreaves Blog
MotoGP: debug cameras
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
0
Comments
When developing 3D games it is useful to have a debug camera that lets you quickly move around the world and view things from any angle. Without this you will waste a great deal of time laboriously moving your player character to the areas you want to...
Shawn Hargreaves Blog
MotoGP: run slow, step, step, stop!
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
2
Comments
One use of tweakables in MotoGP was to alter the flow of time. We had the following controls: run/go - if false, skip all calls to Update (but keep on calling Draw) run/speed - changes the rate at which Update is called, to speed up or slow down the simulation...
Shawn Hargreaves Blog
MotoGP: tweakables
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
12
Comments
Games are full of constant values. How high can my character jump? How long does it take to reload my crossbow? How much damage can a cat inflict on a zombie? What is the balance between ambient and diffuse in my lighting rig? How long does my game take...
Page 1 of 1 (9 items)