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Paint.NET texture importer
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Automatic XNB serialization samples
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Avatar sample goodness
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
Beware of the big bad LINQ
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
The perils of microbenchmarking
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
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Shawn Hargreaves Blog
Paint.NET texture importer
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
8
Comments
Daniel Hanson made a Paint.NET (.pdn) texture importer for the XNA Framework Content Pipeline. Now we have direct support for Photoshop , Gimp , and Paint.NET images. /me wonders what's next...
Shawn Hargreaves Blog
Automatic XNB serialization samples
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
0
Comments
I don't usually bother linking to things that already exist elsewhere, but I totally missed this announcement, so I figure you might have too. My apologies if this is old news! We updated several Content Pipeline samples to take advantage of the automatic...
Shawn Hargreaves Blog
Avatar sample goodness
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
1
Comments
Roll up, roll up, get 'em while they're hot...
Shawn Hargreaves Blog
Beware of the big bad LINQ
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
8
Comments
Pop quiz – given: Stack< int > stack; what is the difference between: return stack.Count; and: return stack.Count(); Is it: No difference: both return the number of elements on the specified stack The first...
Shawn Hargreaves Blog
The perils of microbenchmarking
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
8
Comments
The best way to understand the performance of a program is to run it with a profiler attached , but that isn't always possible. Maybe the program isn't written yet, and you want to investigate the performance of a possible design before committing to...
Shawn Hargreaves Blog
Profiling with Stopwatch
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
10
Comments
A while back I was doing some performance investigation on a Zune game. It was CPU bound, and Remote Performance Monitor said garbage collection was not a significant problem, so I knew this must be a good ole " too much code taking too long to run...
Shawn Hargreaves Blog
Why measure when you can guess?
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
13
Comments
I recently bought a new house, and along the way our agent recommended we get a sewer inspection. Those things are so cool! The guy arrived with a roll of tubing attached to a gizmo that looked like a prop from City of Lost Children , unwound this into...
Shawn Hargreaves Blog
Automatic XNB serialization and *Content classes
Posted
over 4 years ago
by
Shawn Hargreaves - MSFT
9
Comments
Automatic XNB serialization works best when the same classes are available at content build time and at runtime. Pedantic correction: if you are making an Xbox game, they can't actually be the SAME classes. You must compile the code twice , once for use...
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