Shawn Hargreaves Blog
Daniel Hanson made a Paint.NET (.pdn) texture importer for the XNA Framework Content Pipeline.
Now we have direct support for Photoshop, Gimp, and Paint.NET images.
/me wonders what's next...
Support for importing your kitchen sink :P. That would be great though what one would use it for still boggles the mind. A nice and stupid easy to use animated models importer would be nice or an importer/implementation for GTK/QT GUI's
Next should be splitting layers into separate Texture2D's!!
"A nice and stupid easy to use animated models importer would be nice"
XNAnimation is pretty darn good, IMO. I recommend checking it out.
"Next should be splitting layers into separate Texture2D's!!"
As I recall, you can only generate one XNB file from each source content file, so I don't think this is possible with. Shawn can correct me here if necessary.
> As I recall, you can only generate one XNB file from each source content file
You can only have one "master" output file, but the process of building this can trigger building of other linked things (eg. the textures on a model). And that output file can also contain complex data structures or collections.
For instance the importer could return a List<TextureContent>.
Looks like I need to do v2 of PdnImporter!
how about throwing out a challenge for a the milkshape3D .ms3d file?
very nice one, thanks for sharing!
I added a sprite sheet processor to the project which splits each layer into a different section of the image.
No more laying out of sprite sheets manually! :)