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November, 2009
Index
Categorized index of old blog posts
Recent Posts
Premultiplied alpha content processor
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Premultiplied alpha in XNA Game Studio
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Premultiplied alpha and image composition
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Premultiplied alpha
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Texture filtering: alpha cutouts
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
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November, 2009
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Shawn Hargreaves Blog
Premultiplied alpha content processor
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
7
Comments
As mentioned in my previous post , a Content Processor that converts textures into premultiplied alpha format: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics;...
Shawn Hargreaves Blog
Premultiplied alpha in XNA Game Studio
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
4
Comments
It is possible to use premultiplied alpha with XNA Game Studio, but the bad news is we don't do much to help you with it. Why not? Yeah . Our bad. In fact one of my biggest regrets about the design of the XNA Framework is that we didn't do...
Shawn Hargreaves Blog
Premultiplied alpha and image composition
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
6
Comments
From Wikipedia : "Alpha compositing is the process of combining an image with a background to create the appearance of partial transparency. It is often useful to render image elements in separate passes, and then combine the resulting multiple 2D...
Shawn Hargreaves Blog
Premultiplied alpha
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
12
Comments
Remember when you first figured out Santa Claus wasn't real? The growing doubt, tempered by the fact that all your friends believed in him, and surely they can't ALL be wrong, then the gradual realization that everybody was in fact wrong... Well, I've...
Shawn Hargreaves Blog
Texture filtering: alpha cutouts
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
2
Comments
Consider a cutout texture that contains a solid shape surrounded by transparency. Let's say this is a tree, although it could equally well be a cat or an overweight Italian plumber. Our tree is opaque and colored green: tree = (0, 255, 0,...
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