Shawn Hargreaves Blog
At the MIX keynote this morning, we announced the Windows Phone Developer Tool Community Technology Preview, which includes Visual Studio 2010 Express for Windows Phone, XNA Game Studio 4.0, and the Windows Phone Emulator, and is available as a free download. Get it now and start making awesome phone games!
Notes for Game Studio developers:
Have fun!
Porting some of my code up to xna 4, been fun so far. Starting to find some changes, specificly to GraphicsDevice and SpriteBatch have had the biggest chages so far. Is there a change set in the docs? ive look but i cant see one.
Good work though guys! Cant wait to sink some more time in to it :)
The XNA for Windows Phone 7 support asynchronous multiplayer, turn-by-turn online multiplayer.
My question, does this feature covered by the "Silver" type of Xbox LIVE account membership?
Or we must have "Gold" Xbox LIVE membership?
> Is there a change set in the docs?
Not sure if that made it for the CTP release, but stay tuned on this blog...
> The XNA for Windows Phone 7 support asynchronous multiplayer, turn-by-turn online multiplayer.
> My question, does this feature covered by the "Silver" type of Xbox LIVE account membership?
Push notifications and web services are available to all phone games, not just LIVE ones,
I've been waiting for this for a long time. Having to support a XNA 3.1 project in parallel with XNA 4.0 and sharing source code is making life very interesting.
There are many things missing, which is understandable with it being a preview. Some of them I wonder about though. This one for instance:
'Microsoft.Xna.Framework.GameTime' does not contain a definition for 'ElapsedRealTime' and no extension method 'ElapsedRealTime' accepting a first argument of type 'Microsoft.Xna.Framework.GameTime' could be found (are you missing a using directive or an assembly reference?)
Why would ElapsedRealTime disappear from GameTime?
Hi Shawn,
Would you be able to elaborate on how to implement the "render target landscape mode" code?
Thanks!
> Would you be able to elaborate on how to implement the "render target landscape mode" code?
http://www.xnawiki.com/index.php?title=Rendering_in_Landscape_Mode