Sign in
MSDN Blogs
Microsoft Blog Images
More ...
Shawn Hargreaves Blog
Links
Shawn's Homepage
Twitter @shawnhargreaves
Common Tasks
Blog Home
Email Blog Author
RSS for posts
RSS for comments
Legal
using Microsoft.Disclaimer;
Disclaim("This is my blog");
Disclaim("I am not Microsoft");
Disclaim("I speak for myself");
Disclaim("All rights reserved");
Index
Categorized index of old blog posts
Recent Posts
Traffic congestion physics?
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Traffic links
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Not dead yet!
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Image codecs in XNA Game Studio 4.0
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Effect compilation and Content Pipeline automation in XNA Game Studio 4.0
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Archives
Archives
February 2013
(1)
January 2013
(3)
December 2012
(2)
November 2012
(4)
October 2012
(4)
July 2012
(1)
June 2012
(1)
May 2012
(1)
April 2012
(1)
March 2012
(2)
January 2012
(2)
December 2011
(3)
November 2011
(2)
October 2011
(6)
July 2011
(2)
June 2011
(1)
May 2011
(3)
April 2011
(10)
March 2011
(6)
February 2011
(3)
January 2011
(3)
December 2010
(6)
November 2010
(8)
October 2010
(9)
September 2010
(14)
August 2010
(5)
July 2010
(9)
June 2010
(6)
May 2010
(7)
April 2010
(14)
March 2010
(17)
February 2010
(11)
January 2010
(2)
December 2009
(4)
November 2009
(5)
October 2009
(4)
September 2009
(3)
August 2009
(3)
July 2009
(8)
June 2009
(15)
May 2009
(9)
April 2009
(6)
March 2009
(6)
February 2009
(5)
January 2009
(5)
December 2008
(5)
November 2008
(5)
October 2008
(6)
September 2008
(9)
August 2008
(8)
July 2008
(4)
June 2008
(3)
May 2008
(6)
April 2008
(9)
March 2008
(4)
February 2008
(2)
January 2008
(4)
December 2007
(12)
November 2007
(6)
October 2007
(6)
September 2007
(7)
August 2007
(4)
July 2007
(7)
June 2007
(6)
May 2007
(5)
April 2007
(11)
March 2007
(18)
February 2007
(3)
January 2007
(9)
December 2006
(14)
November 2006
(8)
September 2006
(3)
August 2006
(7)
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
Shawn Hargreaves Blog
Traffic congestion physics?
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
7
Comments
May 25th update: turns out that not only were comments disabled while MSDN blogs were being upgraded, but the three posts I made during the upgrade got deleted, too! So I shall repost them now. Looks like I have some CSS work to make things look right...
Shawn Hargreaves Blog
Traffic links
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
0
Comments
May 25th update: turns out that not only were comments disabled while MSDN blogs were being upgraded, but the three posts I made during the upgrade got deleted, too! So I shall repost them now. Looks like I have some CSS work to make things look right...
Shawn Hargreaves Blog
Not dead yet!
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
2
Comments
May 25th update: turns out that not only were comments disabled while MSDN blogs were being upgraded, but the three posts I made during the upgrade got deleted, too! So I shall repost them now. Looks like I have some CSS work to make things look right...
Shawn Hargreaves Blog
Image codecs in XNA Game Studio 4.0
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
32
Comments
Quick history lesson: Once upon a time, we were designing XNA 1.0, and decided that instead of just exposing managed wrappers around the old D3DX functions for loading textures and models, it would be better to create a new thing called the Content Pipeline...
Shawn Hargreaves Blog
Effect compilation and Content Pipeline automation in XNA Game Studio 4.0
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
27
Comments
Previous XNA versions included an Effect.CompileEffectFromSource method. We do not support runtime shader compilation on Xbox, so this was only available in the Windows framework, which could compile shaders targeting either Windows or Xbox. This factoring...
Shawn Hargreaves Blog
Effect interfaces in XNA Game Studio 4.0
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
10
Comments
This article is prerecorded. Shawn is away (on honeymoon). Replies to comments will be delayed. Typical XNA model drawing code goes something like: Matrix[] transforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transforms...
Shawn Hargreaves Blog
New effects in the Content Pipeline
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
5
Comments
This article is prerecorded. Shawn is away (on honeymoon). Replies to comments will be delayed. In previous XNA versions, the Content Pipeline imported materials like so: If an FBX or X model directly references a .fx effect, the importer creates an EffectMaterialContent...
Page 1 of 1 (7 items)