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Index
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Recent Posts
Network prediction in Outlook Web Access
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Nick Gravelyn's blog
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
SpriteBatch and renderstates in XNA Game Studio 4.0
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
Merging animation files
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
DrawInstancedPrimitives in XNA Game Studio 4.0
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
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Shawn Hargreaves Blog
SpriteBatch and renderstates in XNA Game Studio 4.0
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
39
Comments
A repost of one of my more popular articles , upgraded for Game Studio 4.0... If you are mixing 3D rendering with 2D objects using SpriteBatch, you may notice that your 3D graphics no longer draw correctly after you have rendered sprites. This is because...
Shawn Hargreaves Blog
Merging animation files
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
28
Comments
Our skinned animation sample supports any number of animations, which are imported from the input BoneContent.Animations by the SkinnedModelProcessor, stored in the output SkinningData.AnimationClips dictionary, and can be switched or blended between...
Shawn Hargreaves Blog
DrawInstancedPrimitives in XNA Game Studio 4.0
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
21
Comments
When writing about future features, there is a danger things might change in between the time I write about them and when our product ships. For this reason, I have avoided going into too much detail about a couple of planned Game Studio 4.0 features...
Shawn Hargreaves Blog
Yuichi Ito on premultiplied alpha
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
10
Comments
Software developers are most productive when working on things that offer rapid iteration, but that is not always possible. Waiting for slow code builds or test cycles limits how much code we can produce, but thanks to the power of multitasking, stalls...
Shawn Hargreaves Blog
Nick Gravelyn's blog
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
1
Comments
Nick should need no introduction from me (long time XNA community member, indie game author, MVP, and now XNA team member). I just noticed he has a new blog on MSDN . Subscribe now! He's worth listening to.
Shawn Hargreaves Blog
Network prediction in Outlook Web Access
Posted
over 3 years ago
by
Shawn Hargreaves - MSFT
7
Comments
I am fascinated by how software failures can expose what would normally be internal implementation details. For instance, my building has a conference room booking system with a screen outside each room showing the meeting schedule. Sometimes this crashes...
Page 1 of 1 (6 items)