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AppWeek 2010 part 3
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
AppWeek 2010 update
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
AppWeek 2010
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
Serializing collections of shared resources, part 2
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
Efficiently loading large arrays or lists
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
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September, 2010
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Shawn Hargreaves Blog
AppWeek 2010 part 3
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
0
Comments
Nick writes about how he created the levels and lightmaps for his AppWeek game .
Shawn Hargreaves Blog
AppWeek 2010 update
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
0
Comments
Ito has a Japanese equivalent of my post about AppWeek, which includes video of his awesome rail shooter.
Shawn Hargreaves Blog
AppWeek 2010
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
8
Comments
Ladies and gentlemen, the time has come. We shipped Game Studio 4.0, so have no more need of checkin poetry . And we have conclusively solved the riddle of the animal names . It is now time to install our product and try using it ourselves. Yes, you heard...
Shawn Hargreaves Blog
Serializing collections of shared resources, part 2
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
0
Comments
A while ago I wrote about how to extend IntermediateSerializer to support lists of shared resources . That is great for reading and writing XML files (either directly or using other code that calls into IntermediateSerializer, for instance the built-in...
Shawn Hargreaves Blog
Efficiently loading large arrays or lists
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
1
Comments
Automatic XNB serialization is convenient, but not always the fastest way to load large amounts of data. Its overhead is insignificant when your content files are small, or for the common situation of game content that has a limited amount of custom data...
Shawn Hargreaves Blog
Zoological word puzzle experiment
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
37
Comments
This is an experiment to see which is smarter: phone a friend or ask the audience? The challenge: name an animal, the name of which consists of two words, each of which is themselves an animal, but neither of which refers to the animal itself. For instance...
Shawn Hargreaves Blog
XNA Game Studio 4.0 released
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
17
Comments
Shipping software is a strange thing. First you work hard on something for a year or two. Then things get crazy as deadlines loom, the pressure mounts, and last minute bugfixes zoom around like a five year old on a sugar rush. And then one day you are...
Shawn Hargreaves Blog
Yellow light and blue shadows
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
6
Comments
A common dilemma when lighting game objects is how to balance the intensities of ambient vs. directional light. If you choose a low ambient level with bright directional light, you get dramatic, well defined lighting, but the overall result risks being...
Shawn Hargreaves Blog
Links #5 – Charles Bloom on randomness
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
3
Comments
Following on from my article about the tricksyness of random numbers , Charles Bloom has a great writeup about how to implement stateful random generators with weighted decay . For many gameplay tasks, this can give more of a "what you'd expect"...
Shawn Hargreaves Blog
Touch input on Windows in XNA Game Studio 4.0
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
10
Comments
(this article brought to you with help from Brandon , from whose emails I shamelessly plagiarized much of what follows) Some folks have been wondering why the Game Studio 4.0 CTP supported touch input on Windows 7 as well as Windows Phone, but our more...
Shawn Hargreaves Blog
Links #4 – XNA Game Studio 4.0 release dates
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
8
Comments
My colleague Aaron Stebner has a nice summary of Game Studio 4.0 release dates and versions .
Shawn Hargreaves Blog
Links #3 – XPF
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
1
Comments
Red Badger has released a beta framework that provides UI controls for XNA applications. It is free for non commercial use, but no info yet about pricing for Windows Phone or Xbox Indie games.
Shawn Hargreaves Blog
Links #2 – Stephen on MSIL inlining
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
2
Comments
My colleague Stephen Styrchak has been working on something rather cool... An Optimizing MSIL Rewriter (First Working Prototype) MSIL Inlining Update Now we just need him to finish this up and release it :-)
Shawn Hargreaves Blog
Links #1 – Raymond on GC
Posted
over 2 years ago
by
Shawn Hargreaves - MSFT
1
Comments
I aim to fill this blog with original content as opposed to just aggregating links from other people, and Raymond Chen of all people is hardly in need of links from me, but in the unlikely event that anyone reading this has not seen them already, his...
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