Shawn Hargreaves Blog
Definition: The opposite of a detail texture. Like a detail texture, scrottox is a monochrome image drawn using modulate2X blend mode, but where a detail texture is tiled more heavily than the base texture so as to provide fine detail when zoomed in close, a scrottox layer is tiled less heavily in order to provide coarse lumpiness when the view is zoomed out (see screenshots at the end of this page).
Usage: "That terrain texture looks horribly flat if you zoom the camera way out. Let's add a scrottox layer to fix that."
Etymology: MotoGP made heavy use of scrottox layers, but we lacked a good name for them until one of the artists said "the purpose is to make things look dirty, grungy and wrinkled. Like a scrot*m, or a pair of bollocks."
Scrot*m + Bollocks also= Scrollocks(multiple scrollock keys), but they are much less useful.
Kinect support please, please, please!
or any news!
or even news of news!
Oh well this may at least be the news of news, I was hoping for.
I am so excited about programming for Kinect, even if were to be only for PC.
I've really enjoyed this little run of posts, but what I like best is that only an English person working in the US would feel the need to asterisk 'scrot*m', but not 'bollocks'! :)
On a similar note you might be interested to know that the XNA-UK User Group has recently coined a 3D rendering-demo-specific version of a well known piece of Cockney rhyming slang - "Oh no, it's all gone Blinn-Phong...". I'm sure you can imagine its meaning and typical usage!