Content pipeline builds no longer need a D3D device starting in the XNA Game Studio 4.0 Refresh Beta 2

Content pipeline builds no longer need a D3D device starting in the XNA Game Studio 4.0 Refresh Beta 2

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(shamelessly stealing the title of a post by my colleague Aaron)

In fact, why don't I let him provide the content as well as title:

http://blogs.msdn.com/b/astebner/archive/2011/07/07/10184338.aspx

  • I'm missing your Blogposts ;)

  • On a side note.  

    I'd be interested in a post about how XNA will fit into Windows 8.

    I was having a hunt around last night and it appears that there may be no further major version of XNA?

    Is this FUDD?

  • o.k, just seen your comment on...

    forums.create.msdn.com/.../91616.aspx

    Basically you can't say anything either way.

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