What should I write about next?

What should I write about next?

  • Comments 59

I have a couple more articles planned about aliasing and motion blur, but am curious to hear where you would like me to take this blog next.

Some topics I am considering:

C++.  Dirty secret: although I've mostly blogged about C# programming, much of XNA itself is written in C++, so I've actually been straddling both worlds for years.  And interesting things are happening in C++ land right now, with the arrival of C++11 and maturity of the standard library affecting best practices and recommended style.  But are my readers interested in such things?  You tell me!

More about how GPU's work.  Tiling, swizzling, caching, parallelism, predication, etc.

3D Math.  Vectors, matrices, what really is an orientation, how to think in multiple coordinate spaces, and why rotation angles are Teh Evil.

Game design.  What makes it fun?  What makes a good AI?  How does one persuade customers to try/buy your work?  I've been reluctant to cover these topics because it's not really my area of expertise, but I do have some opinions about it so who knows, maybe a few worthwhile articles to be had here.

SIMD optimization, SSE, DirectXMath.

Other?

  • XNA 5.0 please ;-)

  • > XNA 5.0 please ;-)

    Not my team any more, sorry bro!

  • Game Design please! :)

  • Of those topics I'd say more on how GPUs work, 3d math and the internals of XNA/Direct2D/etc. There are lots of people writing on the other topics, but you've got a unique position/view to write about these.

  • Oh man, is all of the above an option?

  • I'm slightly partial to C++ and Game Design topics, but i'm really fine with all of those subjects.

  • > Oh man, is all of the above an option?

    Given sufficient time, probably, but a couple of these have been on my "maybe someday" topic list for years already so it all depends how patient you are :-)

  • I would like to know about tricks you've learned on games and your other project, those simple tricks that actually appear more complex than what they really are. I'm sure that, in the case of AIs, you've found that sometimes a simpler approach has better player response that more complex ones.

    I don't mind if it's a post about AI, Graphics or common programming, but I love those little useful code snippets :)

    It would also be nice to have some post about c++ best practices and c++11.

  • Game design most certainly. Where is the famous ShawnMUD?

  • 3D Math and GPU would be my preference.

    If C++11, could you manage to throw in a little of your experience on the Windows 8 WinRT preview? Say, maybe a series of posts transferring one of the XNA education samples to Metro/DX11.1? It'd be a good way to cover new things you like in C++11 best while showing us how we might be leveraging it best in the years ahead.

  • game design please

  • 3D Math and Game Design.

    This was a blog for game dev in XNA and those are probably the two main things I always found here that I was looking for.

  • How GPU's work!

  • How does MSAA work?

  • > How does MSAA work?

    I already did that one!

    blogs.msdn.com/.../multisampling.aspx

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