Shawn Hargreaves Blog
I suspect this will come as no surprise to anyone who's been paying attention to what I've been working on recently...
The latest version of DirectXTK adds support for Windows Phone 8. In fact, DirectXTK pretty much already worked on WP8, which uses the same D3D11 API as Windows 8. The only changes in this release are:
FYI, SharpDX.Toolkit is a port to .NET of DirectXTk (and some part of DirectXTex) with some XNA like improvement (sharpdx.org/.../new-version-2-4-0). Thanks for DirectXTk.
Similiarly, the majority of the content of my "dual-use coding techniques" article applies to Windows phone 8 as well as Windows Store apps. blogs.msdn.com/.../dual-use-coding-techniques-for-games.aspx
Thanks for this.
There is a simple Windows phone 8 sample for DirectXK on MSDN Code Gallery code.msdn.microsoft.com/DirectXTK-Simple-Windows-80e6b591