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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Reading files in XNA Game Studio 4.0</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/12/09/reading-files-in-xna-game-studio-4-0.aspx</link><description>The XNA Framework provides no less than three different APIs for reading data out of files. This table attempts to explain the differences, and thus help you understand which to choose: Title Container Isolated Storage Storage Container Purpose Read content</description><dc:language>en</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Reading files in XNA Game Studio 4.0</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/12/09/reading-files-in-xna-game-studio-4-0.aspx#10179122</link><pubDate>Sun, 26 Jun 2011 07:32:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10179122</guid><dc:creator>Erik Skoglund</dc:creator><description>&lt;p&gt;Awesome post, thank you very much!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10179122" width="1" height="1"&gt;</description></item><item><title>re: Reading files in XNA Game Studio 4.0</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/12/09/reading-files-in-xna-game-studio-4-0.aspx#10103504</link><pubDate>Sat, 11 Dec 2010 03:52:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10103504</guid><dc:creator>jasons-novaleaf</dc:creator><description>&lt;p&gt;thanks for that link shawn. &amp;nbsp;That sounds like an acceptable solution to me (Especially since I don&amp;#39;t have to write the code myself!)&lt;/p&gt;
&lt;p&gt;I have forgotten to subscribe to the xna samples rss feed, so was not aware of this (or I&amp;#39;m sure other awesome stuff)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10103504" width="1" height="1"&gt;</description></item><item><title>re: Reading files in XNA Game Studio 4.0</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/12/09/reading-files-in-xna-game-studio-4-0.aspx#10103201</link><pubDate>Fri, 10 Dec 2010 14:21:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10103201</guid><dc:creator>Shawn Hargreaves - MSFT</dc:creator><description>&lt;p&gt;&amp;gt; xna 3.1 let you enumerate what files are in the title container. &amp;nbsp; But no API seems to let you do this in 4.0. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Right. See this sample: &lt;a rel="nofollow" target="_new" href="http://create.msdn.com/en-US/sample/contentmanifestextensions"&gt;create.msdn.com/.../contentmanifestextensions&lt;/a&gt;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10103201" width="1" height="1"&gt;</description></item><item><title>re: Reading files in XNA Game Studio 4.0</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/12/09/reading-files-in-xna-game-studio-4-0.aspx#10103089</link><pubDate>Fri, 10 Dec 2010 09:05:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10103089</guid><dc:creator>jason</dc:creator><description>&lt;p&gt;I havent ported my xna 3.1 storage system to 4.0 yet, but this reminds me of my confusion/concern: &amp;nbsp; How do you discover what files are available in the Title Container? &amp;nbsp;&lt;/p&gt;
&lt;p&gt;xna 3.1 let you enumerate what files are in the title container. &amp;nbsp; But no API seems to let you do this in 4.0. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;the only workaround I see is to construct a index file that informs what files are available. &amp;nbsp; Is this the case?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10103089" width="1" height="1"&gt;</description></item><item><title>re: Reading files in XNA Game Studio 4.0</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/12/09/reading-files-in-xna-game-studio-4-0.aspx#10102908</link><pubDate>Thu, 09 Dec 2010 22:47:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10102908</guid><dc:creator>Joel Bennett</dc:creator><description>&lt;p&gt;Now there&amp;#39;s an odd thought - would it be possible to pass built .xnb files across the web to sort of load-on-demand for a game? &amp;nbsp;The .xnb files would still be compiled/built at build time, but could be stored on a central server somewhere. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;There are most certainly better ways of doing such a thing, but would it be possible to do such a thing (in theory)?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10102908" width="1" height="1"&gt;</description></item><item><title>re: Reading files in XNA Game Studio 4.0</title><link>http://blogs.msdn.com/b/shawnhar/archive/2010/12/09/reading-files-in-xna-game-studio-4-0.aspx#10102904</link><pubDate>Thu, 09 Dec 2010 22:37:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10102904</guid><dc:creator>Steve 'Sly' Williams</dc:creator><description>&lt;p&gt;&amp;quot;options that have limited usefulness in practice, because you cannot compile to .xnb format at runtime, so the only way to get .xnb data into isolated storage would be to copy over one that was created at build time, and I can&amp;#39;t think of any reason that would ever be useful, but there you go&amp;quot;&lt;/p&gt;
&lt;p&gt;On Windows Phone, you could download extra levels or game data to extend the game and save it in isolated storage. &amp;nbsp;To satisfy the App Cert Requirements you would not be allowed to charge for these extras, but it is a useful reason.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10102904" width="1" height="1"&gt;</description></item></channel></rss>