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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx</link><description>DirectX Tool Kit (aka DirectXTK ) is a collection of helper classes for writing Direct3D 11 code for Metro style apps, Windows 8 Desktop, and Windows 7 'classic' applications in C++. Features: SpriteBatch - simple &amp;amp; efficient 2D sprite rendering SpriteFont</description><dc:language>en</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10395143</link><pubDate>Tue, 19 Feb 2013 07:47:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10395143</guid><dc:creator>Shawn Hargreaves - MSFT</dc:creator><description>&lt;p&gt;JuniorDeveloper: &amp;nbsp;the best place to get help with Windows Phone programming questions is the developer forums on dev.windowsphone.com&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10395143" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10395125</link><pubDate>Tue, 19 Feb 2013 06:54:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10395125</guid><dc:creator>JuniorDeveloper</dc:creator><description>&lt;p&gt;I&amp;#39;m a windowsphone8 developer,but WIC is not supported on Windows Phone,&lt;/p&gt;
&lt;p&gt;is it means that I should give up .png files?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10395125" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10395081</link><pubDate>Tue, 19 Feb 2013 04:00:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10395081</guid><dc:creator>JuniorDeveloper </dc:creator><description>&lt;p&gt;I need another help:&lt;/p&gt;
&lt;p&gt;In xna I create a texture2D and I can set color in it(by Texture2D.SetData&amp;lt;T&amp;gt;),&lt;/p&gt;
&lt;p&gt;how to set color into texture in DXTK?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10395081" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10395063</link><pubDate>Tue, 19 Feb 2013 02:30:09 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10395063</guid><dc:creator>JuniorDeveloper</dc:creator><description>&lt;p&gt;hello~&lt;/p&gt;
&lt;p&gt;I need a help:&lt;/p&gt;
&lt;p&gt;in xna I use &amp;quot;LoadContent&amp;quot; to load a .png file to a Texture2D object.&lt;/p&gt;
&lt;p&gt;now in DirectxToolkit I don&amp;#39;t know how to-&amp;gt;&lt;/p&gt;
&lt;p&gt;1. load a png file &amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. get it&amp;#39;s width and heigth.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10395063" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10337410</link><pubDate>Tue, 07 Aug 2012 06:21:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10337410</guid><dc:creator>Shawn Hargreaves - MSFT</dc:creator><description>&lt;p&gt;&amp;gt; My understanding was that you could build a Component as long as it doesn&amp;#39;t publicly expose any not-WinRT types&lt;/p&gt;
&lt;p&gt;Yes, you can write a component in any language as long as its public interface is entirely WinRT types. &amp;nbsp;But things like SpriteBatch and BasicEffect are not WinRT types, so if you build DirectXTK into a WINRT component, what would its public API be? &amp;nbsp;There&amp;#39;d be nothing to left to expose, which doesn&amp;#39;t seem like a very interesting component :-)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10337410" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10337321</link><pubDate>Mon, 06 Aug 2012 23:05:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10337321</guid><dc:creator>Kastellanos Nikos</dc:creator><description>&lt;p&gt;I see. My understanding was that you could build a Component as long as it doesn&amp;#39;t publicly expose any not-WinRT types. &amp;nbsp;I&amp;#39;ll dig this further.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10337321" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10337062</link><pubDate>Mon, 06 Aug 2012 05:57:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10337062</guid><dc:creator>Shawn Hargreaves - MSFT</dc:creator><description>&lt;p&gt;&amp;gt; Can it be build as a Windows Runtime Component?&lt;/p&gt;
&lt;p&gt;DirectXTK can be used from a C++ WinRT app, but it is a native C++ API, not a WinRT interface.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10337062" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10337027</link><pubDate>Mon, 06 Aug 2012 00:54:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10337027</guid><dc:creator>Kastellanos Nikos</dc:creator><description>&lt;p&gt;Can it be build as a Windows Runtime Component?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10337027" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10327689</link><pubDate>Sat, 07 Jul 2012 09:51:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10327689</guid><dc:creator>Pooya.Eimandar</dc:creator><description>&lt;p&gt;Thanks man...that was helpful! Like others said, samples are really appreciated...&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10327689" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit is now on CodePlex</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/06/18/directx-tool-kit-is-now-on-codeplex.aspx#10326114</link><pubDate>Mon, 02 Jul 2012 18:09:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10326114</guid><dc:creator>Zheng Yang</dc:creator><description>&lt;p&gt;Hi, Shawn, &lt;/p&gt;
&lt;p&gt;Is there any sample code for using the library? Thanks. &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10326114" width="1" height="1"&gt;</description></item></channel></rss>