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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>DirectX Tool Kit now supports Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/10/30/directx-tool-kit-now-supports-windows-phone-8.aspx</link><description>I suspect this will come as no surprise to anyone who's been paying attention to what I've been working on recently... The latest version of DirectXTK adds support for Windows Phone 8.&amp;#160; In fact, DirectXTK pretty much already worked on WP8, which</description><dc:language>en</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: DirectX Tool Kit now supports Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/10/30/directx-tool-kit-now-supports-windows-phone-8.aspx#10392255</link><pubDate>Fri, 08 Feb 2013 19:19:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10392255</guid><dc:creator>Chuck Walbourn - MSFT</dc:creator><description>&lt;p&gt;There is a simple Windows phone 8 sample for DirectXK on MSDN Code Gallery &lt;a rel="nofollow" target="_new" href="http://code.msdn.microsoft.com/DirectXTK-Simple-Windows-80e6b591"&gt;code.msdn.microsoft.com/DirectXTK-Simple-Windows-80e6b591&lt;/a&gt;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10392255" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit now supports Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/10/30/directx-tool-kit-now-supports-windows-phone-8.aspx#10364714</link><pubDate>Wed, 31 Oct 2012 23:00:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10364714</guid><dc:creator>Glenn Wilson</dc:creator><description>&lt;p&gt;Thanks for this.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10364714" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit now supports Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/10/30/directx-tool-kit-now-supports-windows-phone-8.aspx#10364347</link><pubDate>Wed, 31 Oct 2012 02:26:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10364347</guid><dc:creator>Chuck Walbourn - MSFT</dc:creator><description>&lt;p&gt;Similiarly, the majority of the content of my &amp;quot;dual-use coding techniques&amp;quot; article applies to Windows phone 8 as well as Windows Store apps. &lt;a href="http://blogs.msdn.com/b/chuckw/archive/2012/09/17/dual-use-coding-techniques-for-games.aspx" target="_new"&gt;blogs.msdn.com/.../dual-use-coding-techniques-for-games.aspx&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10364347" width="1" height="1"&gt;</description></item><item><title>re: DirectX Tool Kit now supports Windows Phone 8</title><link>http://blogs.msdn.com/b/shawnhar/archive/2012/10/30/directx-tool-kit-now-supports-windows-phone-8.aspx#10364297</link><pubDate>Wed, 31 Oct 2012 00:09:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10364297</guid><dc:creator>xoofx</dc:creator><description>&lt;p&gt;FYI, SharpDX.Toolkit is a port to .NET of DirectXTk (and some part of DirectXTex) with some XNA like improvement (&lt;a rel="nofollow" target="_new" href="http://sharpdx.org/news/new-version-2-4-0"&gt;sharpdx.org/.../new-version-2-4-0&lt;/a&gt;). Thanks for DirectXTk.&lt;/p&gt;
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